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Amalthea developement thread

Posted: 26 Jul 2006, 09:30
by LOrDo
*Deleted usless map dev talk*

Posted: 26 Jul 2006, 10:09
by Das Bruce
Approximate size in heightmap pixels?

Posted: 26 Jul 2006, 11:08
by LOrDo
Really im not sure, I may just have to manually take a screenshot and resize to what I want, I cant seem to find the ability to export Heightmaps in bryce.
Like I said, its only in concept right now, hell I may just wait until the new map format is released until I start really working on this.
Bryce seems to be able to go up to 4096x4096. Not sure how big I should export it, if I can...

Posted: 26 Jul 2006, 11:16
by Das Bruce
You're going to have to if you want it that size.

Posted: 26 Jul 2006, 17:14
by PicassoCT
Gather for the Ambush on the Fleets to come :wink:
Looking forward to play it

Posted: 26 Jul 2006, 22:39
by LOrDo
Ok Im confused, how many pixels exactly is a 16x16 map? Ive looked all over the place and come up with to many diffrent answers.

Posted: 26 Jul 2006, 23:26
by PicassoCT
Texture 8192x
Height 1025
Metall 1025

Posted: 26 Jul 2006, 23:30
by Forboding Angel
bryce is only capable of a 4096x4096 render. Therefore when you get done you will have to resample the texture to hte appropriate size.

That would be one of the reasons that bryce is no good for larger than 16x16 maps, unless you mirror everything, and with a byrce render, that generally doesn't look all that great.

Bryce == surreal (Cost: $80 bucks I think for the stripped down version, I dunno, I have it, don't care for it)

terragen == surreal/realistic(to a degree) (Cost: Not sure, think it's about the same as bryce stripped down version)

L3dt == realistic (which is why it's my favorite renderer) (Cost: $25)

Posted: 27 Jul 2006, 00:07
by LOrDo
Forboding Angel wrote:bryce is only capable of a 4096x4096 render. Therefore when you get done you will have to resample the texture to hte appropriate size.

That would be one of the reasons that bryce is no good for larger than 16x16 maps, unless you mirror everything, and with a byrce render, that generally doesn't look all that great.

Bryce == surreal (Cost: $80 bucks I think for the stripped down version, I dunno, I have it, don't care for it)

terragen == surreal/realistic(to a degree) (Cost: Not sure, think it's about the same as bryce stripped down version)

L3dt == realistic (which is why it's my favorite renderer) (Cost: $25)

I dont understand. If 16x16 is indeed 1025x1025 pixels, then Bryce should be able to reder WAY larger then 16x16.
Ive got L3DT, its ok, but the terrians it made looked to boring. Since I couldnt figure out how to texture with bryce, I figured I would export the hieghtmap, import it to L3DT, and texture it with L3DT. Guess I'll have to do that anyways, dosn't really change my plans.

Posted: 27 Jul 2006, 05:46
by Das Bruce
Wait, you have to pay for l3dt now? :?

Posted: 27 Jul 2006, 05:54
by mufdvr222
Das Bruce wrote:Wait, you have to pay for l3dt now? :?
No you don`t,, Forb chose to buy a lisence for the pro version, but the demo key code still works for me 8)
Personally I think its well worth the $25 to fully license the pro version, which I will be doing eventually. "it can now render a 16384 x 16384 texture without the need for splitting it up into a heap of smaller sections".

Posted: 27 Jul 2006, 09:08
by LOrDo
Okayz. Manually exported it from bryce with a screenshot and resized in GIMP. Worked out pretty well. Heightmap:

http://i4.photobucket.com/albums/y138/L ... ghtmap.png

(Didn't image link it cause its 1025x1025 pixels and photobucket dosnt have thumbnails, which they should :\ )

Posted: 27 Jul 2006, 09:37
by Weaver
That is a beautiful heightmap, I don't know if 16x16 will do it justice.

Posted: 27 Jul 2006, 21:53
by Cheesecan
Here's a hint: I rendered Wadi with Bryce, 12288x12288 pixels. Use Render to disk.

Posted: 28 Jul 2006, 01:01
by LOrDo
Cheesecan wrote:Here's a hint: I rendered Wadi with Bryce, 12288x12288 pixels. Use Render to disk.
But then wouldnt you have to deal with the shadows and lighting and all that? No matter how much I turn off in the atmosphere, I cant seem to get rid of the atmosphere...
And besides, it wont allow me to render is square.

Weaver: Ive considered resizing it. Not like it will take to much work. I may do it after I come up with a metalmap, right now Im focusing on stuff that both the New map format and current map format will use. Then decide what i'll do.

PS: Got a new gig stick of ram today. Not like anyone cares but whatever, should speed up rendering when the time comes.

Posted: 29 Jul 2006, 02:16
by LOrDo
I think the heightmaps as good as done, Im now working on the metalmap. I had a great one a while ago but SOME FREAKING POWER OUTAGE CAME OUTA NO WHERE AND KILLED MY WORK RIGHT BEFORE I SAVED!
That is always very annoying...

EDIT:
Image

Posted: 29 Jul 2006, 08:41
by Forboding Angel
looks neat. THat heightmap is going to give you a lot of trouble though.

Posted: 29 Jul 2006, 11:47
by Charlemagne
What are those yellow lines?

Posted: 29 Jul 2006, 13:25
by aGorm
Chokepoints??? At a guess...

aGorm

Posted: 29 Jul 2006, 13:49
by Das Bruce
Charlemagne wrote:What are those yellow lines?
I'm betting crossing points.

Btw, those inner crater walls look a tad steep.