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Bombs, unit responses.

Posted: 26 Jul 2006, 07:29
by GrOuNd_ZeRo
I'd like to see support for:

Single bomb drops instead of one, and the abbility to make them guided, this was completely possible in OTA so why not in Spring?

I'd also like multiple responses for units like OTA, so for infantry type units so they could have multiple responses, this was possible in OTA as well.

Could missile weapons be defined differently in the weapon TDF files?

Currently only missile units can have a smoke trail, this would be excellent to have on ballistic weapons so we could have unguided rocket type weapons that follow a ballistic arch.

Support for cluster ammunitions and MIRVs would be great too.

Re: Bombs, unit responses.

Posted: 26 Jul 2006, 08:06
by Das Bruce
GrOuNd_ZeRo wrote:the abbility to make them guided.
They are forced to be guided arn't they? Atleast thats what my investigation of AA's area bomber lead me to believe.

Posted: 26 Jul 2006, 19:26
by GrOuNd_ZeRo
what do you mean with forced? i'll mess with some AA bombers...

Posted: 27 Jul 2006, 05:57
by Das Bruce
Gah, I can't find the pictures I took. Anyway, in ota the point that the bombs dropped from moved around and they fell straight down, very nice, but in spring they move towards the centre and always hit the ground in a line as if they had been dropped from the same point.

Posted: 30 Jul 2006, 19:20
by GrOuNd_ZeRo
in TA:WD, units heavilly rely on beyond LOS engagement, esspecially aircraft and long range SAMs.

But since Radar targets are ineffectivly engaged by missile units (miss almost all the time! without istargetupgrade=1;) the long range SAMs and AAMs are useless.

They also have a problem with falling to the ground prematurely.

Edit: seems like increasing starting velocity helped...