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Performance index?

Posted: 25 Jul 2006, 11:52
by Zydox
Would it be possible for the lobby or spring to run some kind of performance test?

Run a specific test script (like the "spring test"), store the FPS or something and display that in the lobby?

Would be great to know how fast everybody├óÔé¼Ôäós systems are in order to play large battles without so much lag... the CPU indicator is a bit hard to rely on... and it doesn't care about what kind of graphics card you've got in you computer...

Re: Performance index?

Posted: 25 Jul 2006, 12:40
by Das Bruce
Zydox wrote:the CPU indicator is a bit hard to rely on... and it doesn't care about what kind of graphics card you've got in you computer...
Graphics don't matter if you set them to what your computer can handle, cpu and to a lesser extent ram is what counts.

Re: Performance index?

Posted: 25 Jul 2006, 16:52
by Zydox
Das Bruce wrote:
Zydox wrote:the CPU indicator is a bit hard to rely on... and it doesn't care about what kind of graphics card you've got in you computer...
Graphics don't matter if you set them to what your computer can handle, cpu and to a lesser extent ram is what counts.
That's why I want a FPS value or something like that, not what kind of hardware you've got in your computer...

If I'm sitting on a AMD FX-62 with 2GB RAM and has a crappy graphics card, won't the game lag for everybody? Or is the game running on different threads?

Posted: 25 Jul 2006, 17:15
by AF
Zydox, start the game and when ingame press 'B' which will enter debug mode, and look at the bottom elft corner to see the framerate.

Re: Performance index?

Posted: 25 Jul 2006, 17:21
by Aun
Zydox wrote:If I'm sitting on a AMD FX-62 with 2GB RAM and has a crappy graphics card, won't the game lag for everybody? Or is the game running on different threads?
AFAIK, processor speed mainly determines the speed of the game and only when CPU usage becomes very high will the game slow down. So running at 5 FPS probably doesn't influence the other players in the game.

Posted: 25 Jul 2006, 17:44
by Zydox
OK, my bad :oops:

Forget about the FPS part then, but I'd still like some good performance key in order to compare computers in the lobby as the current setup with only CPU speed doesn't work because of all different types of CPU's... not to mention that it says nothing about the RAM ammount... :|

Posted: 26 Jul 2006, 05:41
by Das Bruce
Type .info ingame and it will show each players name, colour, ping and cpu usage.

Posted: 26 Jul 2006, 09:59
by Zydox
Das Bruce wrote:Type .info ingame and it will show each players name, colour, ping and cpu usage.
That I know :roll:

What I want is for Spring to run a small benchmark everytime one changes his settings or hardware and then provide this value to the lobby clients, so that one can see how powerful each users computer is, before a game is started...

It's always fun when you start a 5v5 battle on Supreme battle field, and after 5min you see 9 ppl with a CPU usage under 10% and one user that's over 30%... then you know that game will lag bad... and that's what I want to avoid... :-)

Posted: 27 Jul 2006, 03:00
by mehere101
At the very least I say that the lobby should have its speed gauging redone so that my prcoessor (Intel Pent 4 HT at 3 ghz) is reported as 3hz and not '?'

Posted: 02 Aug 2006, 09:42
by Comp1337
Let the game store your average FPS in a encrypted form somewhere, and display that.

Posted: 02 Aug 2006, 09:44
by AF
no because then you'd set alll the settigns to low and runa quick game then copy the file and paste whenever you start a new game.

Posted: 02 Aug 2006, 21:53
by Zydox
Couldn't spring run this bechmark everytime the settings are changed?

Posted: 03 Aug 2006, 06:25
by Das Bruce
Zydox wrote:Couldn't spring run this bechmark everytime the settings are changed?
Ugh, please no, I change my settings around all the time.

Posted: 03 Aug 2006, 08:41
by Dragon45
... so it'll only need to store them once per setting change...

big deal! :P

Posted: 03 Aug 2006, 11:44
by Das Bruce
Dragon45 wrote:... so it'll only need to store them once per setting change...

big deal! :P
I don't want to have to wait for spring to do some big stress test every time though. :cry: