XTA has absurd things ...
Posted: 24 Jul 2006, 10:20
comm can build T2
comm have NO defence against planes
llt is crapass and costs far too much
comm have NO defence against planes
llt is crapass and costs far too much
Open Source Realtime Strategy Game Engine
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You're confusing your defects with XTA's defects. XTA has defects, but you have to play well to know what they are.altaric wrote:comm can build T2
comm have NO defence against planes
llt is crapass and costs far too much
Missile trucks are a bad example, as they're the only AA unit that can fire on ground targets.Lindir The Green wrote:I play prefer XTA because it seems more realistically balanced. It doesn't have direct counters, but every overall battle plan is balanced.
That and I think not letting missle trucks fire at ground units is stupid
I'll agree with you on that point, for the most part. I mean, realistically, any use of an AA weapon below 45 degrees at a ground unit would completely suck, and for many such as the defender or pretty much anything with missiles, it just wouldn't make sense. However, many low-forward mounted missile launching systems and essentially all flak weapons should be able to fire upon ground...Lindir The Green wrote:That and I think not letting missle trucks fire at ground units is stupid
Imagine how destructive ground-to-ground Screamers would be.KDR_11k wrote:I think flak is pretty powerful (as evidenced by the destruction caused by flak shells that missed and fell back on your base in earlier OTA versions) but AA missiles aren't. A problem might be that AA weapons have a long range to deal with the speed of planes.
Long range, large AoE, typically a high fire rate and guided projectiles...KDR_11k wrote:A problem might be that AA weapons have a long range to deal with the speed of planes.
So why even bother having them fire at ground units? It's easier to balance if they just don't.Lindir The Green wrote:The solution is to divide air HP and damage that all anti-air weapons do by 5 - 10.
Then anti-air weapons will be next to useless against ground.
+1 to all of the above. This is why I stopped playing AA, and only sometimes play EE. -5 kills to anyone who says that XTA sucks.Lindir The Green wrote:I play prefer XTA because it seems more realistically balanced. It doesn't have direct counters, but every overall battle plan is balanced.
That and I think not letting missle trucks fire at ground units is stupid
AA doesn't have direct counters either, for the most part. (The notable exception being gunships and flak)Lindir The Green wrote:I play prefer XTA because it seems more realistically balanced. It doesn't have direct counters, but every overall battle plan is balanced.