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Some Work in Prog

Posted: 22 Jul 2006, 18:11
by PicassoCT
Well its something - lets call it work in Progress, and i want to have your Opinion. I know it is dark again, but it is very Giger Inspired -

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Overview of the Map ( There will be no Metall in the Middle - but Vehicles Speed up, the closer they get to the Center > was a great suggestion from one of the Guys in this Forum)

The DetailMap - it`s maybee to Dark - but it looks very slimy.

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Posted: 22 Jul 2006, 20:49
by Buggi
VERY Giger inspired. :shock:

Interesting!

Posted: 22 Jul 2006, 21:03
by hrmph
Another original work :D I'm curious do you have any photos of paintings, or digital art you could post. Would be great to see some...

Posted: 22 Jul 2006, 23:38
by PicassoCT
Well Scans and Renderings are difficult at the Moment. I have something "cooking" (Rendering) in the Background - but i can post some of the Used Textures..

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Posted: 22 Jul 2006, 23:41
by Guessmyname
What's 'Giger'?

Posted: 23 Jul 2006, 00:36
by Johns_Volition
a swiss artist that has a very. very distinctive look. He created the alien design of the alien movie series.
Google giger if you want to know more

Posted: 23 Jul 2006, 00:46
by PicassoCT
The Strange thing is that Gigers Influence on the Movies did vannish with every Sequel. Gigers Main Influence is visible in the First Movie (that one that won the Oscar for Visualiziation)

Love the Li Pictures

Posted: 23 Jul 2006, 00:47
by Zoombie
Piccasso, not to take this the wrong way, but perhaps a abstract painting can't really...er...make that good of a map. To play on. That is it might look nice, but play rather not nice. If you get my drift.

Posted: 23 Jul 2006, 00:52
by Johns_Volition
If it makes him happy, then its ok. See creation is as enjoyable as playing is. Besides, Picasso, these maps remind me a lot of the spaceship ones in that ufo game...

Posted: 23 Jul 2006, 00:59
by PicassoCT
Well, it won`t hurt anyone if i try?
And i will try it out - if the only working Strategy is Air War - you won`t see it.

I will also write a Disclaimer into the Name and Description on FU.


And if all that doesen`t help- the comunity can at least re-use the Skybox :-)

Maybee i should "Alienate" already Existing Maps like Castles or RiverDale... that way i would not have to care about strategic Problems... and mistakes.

Mmmh...

Posted: 23 Jul 2006, 02:10
by Johns_Volition
I think you misunderstood here. The problem isn't that your maps are unstrategic, but rather that.. Well see people like to play maps that are soothing to their eyes.

Posted: 23 Jul 2006, 09:10
by Dragon45
Picasso, I can never ever see actually what the fuck is going on with your maps. My LCD (and a lot of other peoples' monitors) are dim as fuck, and the great designs that are supposed to be viewed look like compelte blobs of shit. Yilith, to me, looks like a blob of dog crap.

I know it should be better; stained glass windows and all look great, and sometimes if i get lucky and a flash of epxlosion comes on the field, i see a cool pic - but it HURTS MY EYES


PLEASE MAKE THEM BRIGHTER <_< >_> >_<

Posted: 23 Jul 2006, 10:16
by PicassoCT
But then all other Guys (me including) - have a brigh iluminated Alienmap... :oops: :cry:

Posted: 23 Jul 2006, 23:43
by LOrDo
As weve already explained like 10 times before, Piccaso is aware of his brightness problem, and it will be fixed in his next maps.
Hell, I didn't know what any of you guys were talking about either...Piccaso's maps look fine in brightness to me, perhaps because im using a CRT moniter? (ATI Omega problably helped to)

Also, piccaso, Listen to zoombie on this one. You GOTTA focus on the gameplay as much as the graphics on this one. Most of your previous metalmaps were kinda sub par. Release some big screenies of the metalmap so we can comment on them before you release the map. But looking at the minimap right now, I can already see the battle points and strategys for this one.

And brightness...remember the brightness.

Posted: 24 Jul 2006, 00:37
by PicassoCT
Well here is the Height

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(Only K-Bots can enter the LowerLevel -> and get a Speed + 2)

And the Metallmap
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And a Combination of both

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I am currently working on the Skybox - and try to get i with more light - and still in GigerStyle (I try to get this done with the DetailTex )

P.S: Something Completely diffrent -> How about a RPG Mod - 10 Players divided into two teams - one Side DungeonMastering - with classic Basebuilding and so one. The other with Single Unit going down the Levels like in good old Diablo :) Maybee you could even recruit those Ressources of TA Kingdoms -> My next Level will be something for this

Posted: 24 Jul 2006, 01:41
by Johns_Volition
Do I understand that right? You are going to make a map for a mod that does not exist and probably never will?

Posted: 24 Jul 2006, 02:12
by smoth
@dragon45, calm down dude. No reason to get in a tizzy.

Posted: 24 Jul 2006, 15:29
by PicassoCT
Johns_Volition wrote:Do I understand that right? You are going to make a map for a mod that does not exist and probably never will?
Why not ?

Or do you fear RPGs Players ? I wouldn`t have a Problem, if the Springengine + Mods not only meats and eats the whole Strategy Genre. If it can show Teeth to Diablo - why not give it a try :wink:

Posted: 24 Jul 2006, 16:24
by Forboding Angel
Guys, while some of you may be justified and right in your comments... I think you all are being a bit harsher than necessary. Picasso obviously uses spring mapping as his own canvas, and in that respect it's actually pretty cool.

I personally have created many terrains that none of you will ever see simply because they are for me only.

I don't really think he deserves to be treated like this is all I'm saying.

It's not like he's making sp33dm3tal octuplet :lol:

Posted: 24 Jul 2006, 16:39
by PicassoCT
Thx Forbiding for the Defense - and i want to see them -> Now. At least post some Screenies. Maybee it is something everybody hear has waited years for .



Besides - a Screenshoot of the Skybox (Horizon will be overworked, Of Course Spaceships in the Sky - What else to put in ? Cobwebs? Lizzard Porn? Hidden Gigerpicture?)

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