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New soundtypes, for example moving sounds (engine sounds)?
Posted: 20 Jul 2006, 17:37
by centurion-1
Hey!
Since 3d audio is in and spring is fully 3d, I'm wondering if it would be possible to add more soundcategorys than the order sounds, for example movingsounds, a low engine rumble and say the sound of tankstracks to tanks, whupping rotors for helicopters, jet engine sound etc. Right now only weapon sounds in Spring makes battles sound a bit unrealistic, and when you zoom real close to a tank collumn for example its kinda unnatural for it to be silent. AFAIK this hasnt been asked for before and perhaps would not be to hard to do?
Posted: 20 Jul 2006, 17:44
by emmanuel
it seem in this release some change for sound
for selected it s better
but you can replac all sounds by yours always
i do it for reduce lag in ota
and keep it in taspring
Posted: 20 Jul 2006, 18:33
by Snipawolf
I have a lot of Fallen Haven sounds, and steam too, should I make engine stall sounds and idle sounds and moving sounds, and just keep the engine running?
Posted: 20 Jul 2006, 18:45
by emmanuel
keep always running?
so it s a new feature sure
Posted: 20 Jul 2006, 18:56
by Guessmyname
Well, you can call sounds from the script, so...
Posted: 20 Jul 2006, 19:08
by smoth
Guessmyname wrote:Well, you can call sounds from the script, so...
orly?
As far as idle sounds and sounds to play while moving... +1.
Posted: 20 Jul 2006, 19:17
by Guessmyname
It's one of the change logs, hang on. It came with the support for a few TA:K scripty stuff if I recall.
I'll see if I can find it
EDIT: -Added support for loading TA:K COB files and implemented the TA:K-specific opcode play-sound.
Posted: 20 Jul 2006, 19:23
by knorke
Guessmyname wrote:Well, you can call sounds from the script, so...
so why does no mod use this yet? (as far as i know..)
I love the "whop whop whoop whooop whooop" when helicopters go down in C&C Generals.
Posted: 20 Jul 2006, 19:30
by smoth
we didn't know... honestly.
Posted: 20 Jul 2006, 19:44
by Snipawolf
Because, we are new, open minded, and don't mind sticking our fingers in the mud to find something
Even though we may find nothing.....
I am so gunna do this, it would be awesome to hear a bunch of engines coming when you make a large ass rush, the enemy could guess what was coming....
Posted: 20 Jul 2006, 19:47
by NOiZE
Searching the changelog can be rewarding!
Spring Changelog
Posted: 20 Jul 2006, 20:01
by smoth

Pic filled with equal win.
and searching the forum....
Posted: 20 Jul 2006, 20:05
by Snipawolf
Yup its in my mod now
I am gonna have the robots have a weird ambient sound... Like a Vhooommm, with an electrical tinge
Posted: 20 Jul 2006, 20:16
by KDR_11k
What I'd like would be more soud categories so units could play a different sound for confirming attack orders vs. move orders. Also allowing multiple files to be listed and one played at random each time. That would allow the confirmation comments units make in other RTSes. Currently you have to make them generic since you don't know what order the unit took and you have to make them short so repetition doesn't matter as much.
Posted: 20 Jul 2006, 20:36
by unpossible
knorke wrote:Guessmyname wrote:Well, you can call sounds from the script, so...
so why does no mod use this yet? (as far as i know..)
I love the "whop whop whoop whooop whooop" when helicopters go down in C&C Generals.
i was planning on doing that before my units open fire (when they're unfolding/readying for attack)