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spam:import/improv ota cod[draw ingame areaofeffect]
Posted: 20 Jul 2006, 16:40
by emmanuel
since ota unit don t care for area of effect
in ota:shift key+attack draw area of effect
but unit with nuclear engage vtol[or other]
in middle on friendly units
after fixed [it seem] the elevation/3dLOS
raising spring on ota
this feature is more a priority
than graphicals improvements
but old drawing needed to attack for be seed
not very good when weapon relodtime is huge
i sugest draw in blue when [a key]
and sugest to that range are not same color than jammers
[joke]or a new tag for onlytargetcathegory=ennemy[/joke]
Posted: 21 Jul 2006, 07:42
by Das Bruce
Range is the red ring.
Posted: 23 Jul 2006, 14:14
by emmanuel
jammer too...???
Posted: 23 Jul 2006, 16:46
by Hunter0000
He wants a ring for jammers. (and somthing else about the attack ring that im not sure about.. I think makign terrain impact its shape)
and so do I =P
Trying to place jammers to jam specific objects is frustrating when all you can use is the minimap.. this is a good idea
+1
Posted: 23 Jul 2006, 23:07
by emmanuel
1 i want jammer circle in gameview
2 i want weapon damag radius circle in gameview
3 iwant diferent color for each circles
Posted: 24 Jul 2006, 22:15
by emmanuel
shieldreport=work fine
see multi shielded unit
repulse ok
nrj color yes
it seems=
no area of effect protect=shield destroy/repulse only weapon
not blast
seems good for missile/bulet
but
beam/laser/blast(areaofeffect) are energy
and must hav
same shield protect
Posted: 24 Jul 2006, 22:27
by KDR_11k
"Same shield protect"? What are you talking about?
Posted: 24 Jul 2006, 23:00
by SwiftSpear
It's not going to be hardcoded so lazers and blasts will be protected by the same shield, but hopefully when AOE going through shields and lighting going through shields is fixed then you will be able to set up your sheilds to block whatever you want however you want.
Posted: 25 Jul 2006, 03:18
by Scikar
Jammer radius is already ingame. Use L and ; to show radar, and jammer radius appears orange.
Posted: 25 Jul 2006, 05:13
by Hunter0000
Scikar wrote:Jammer radius is already ingame. Use L and ; to show radar, and jammer radius appears orange.
Too bad you can't see it till AFTER you built your expensive jammer.
oops.
a yellow ring that appeared with shift would be great
Posted: 25 Jul 2006, 15:54
by Erom
I agrree with Emmanuel in this case... I think.
Visible jammer range when constructing would be nice.
Posted: 25 Jul 2006, 22:56
by emmanuel
euh :::
it s a great idea visibl radar jam but not my
so i talk about visibl blastradius when click ¨a¨ key and
i wish a shield activ against blast damages
and i think that shield type protectingb agaisnt laser can be protect agaisn t blast (or not same )
Posted: 25 Jul 2006, 23:02
by Aun
emmanuel wrote:euh :::
it s a great idea visibl radar jam but not my
so i talk about visibl blastradius when click ¨a¨ key and
i wish a shield activ against blast damages
and i think that shield type protectingb agaisnt laser can be protect agaisn t blast (or not same )
What? Do you mean you want to see the range of the shield as an attack range? Well shields are weapons, so you can just make the weapon range the same as the shield radius, or something like that.
Posted: 25 Jul 2006, 23:14
by emmanuel
noooo
when a weapon hit a shield that explod
but shield don t stop blast
and if the radius efect of weapon is more than radius of shield then our unit take damage
ex :
a nuclear explod
and all unit shielded are destroy
because radius of efect is very large
Posted: 25 Jul 2006, 23:17
by Aun
And...?
You want the AoE of a weapon to be shown when pressing attack??? Dunno if that'd be easy to represent on-screen.
Posted: 25 Jul 2006, 23:35
by emmanuel
try it in totalA
when you attack press shift key and a red (again)circle represent aoe but is qfter only
i want a shift+a for see the AoE(age of empire?)or only "a" key