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Lazy scripter.
Posted: 19 Jul 2006, 23:02
by Kixxe
Most Tutorials i've seen use this program, but i can't get it to work... i get an error even runnig the installer!
[img]
http://i62.photobucket.com/albums/h103/Kixxe/namnls.png[/img]
Oh, and it's this program for those who don't know about it...
http://taspring.clan-sy.com/wiki/Map%2C ... tats_files
Posted: 19 Jul 2006, 23:09
by Gnomre
Lazy scripter is a piece of crap, it rarely produced scripts that worked in OTA, much less spring

Posted: 19 Jul 2006, 23:35
by Noruas
Lazy scriptor is good if u know how to use it, besides, it needs to be redone to read 3so, and ill be happy.
Posted: 19 Jul 2006, 23:48
by Kixxe
Link to a new Scripting tutorial then? I was using "How to script a basic tank"
Posted: 20 Jul 2006, 02:40
by Cheesecan
From what I recall it didn't do that much for you, just copying the script of the flash tank will give you more of a template.
If you're still curious go here:
http://www.ascentive.com/support/new/su ... MCTL32.OCX
Download that file and place it in the same directory as the LazyScritper executable. It should find it and hopefully the version should be compatible. If not you can google on "COMCTL32.OCX" to get more versions.
Posted: 20 Jul 2006, 10:34
by yuritch
At least Lazy Scripter will import all the piece names from the 3DO into the script. That can be VERY useful if unit's model contains many pieces with long names.
Posted: 20 Jul 2006, 23:14
by mongus
You can make knifes from stone ive heard.
Posted: 20 Jul 2006, 23:36
by Cheesecan
mongus wrote:You can make knifes from stone ive heard.
Drunk/high/nuts/all of the previous?
Posted: 21 Jul 2006, 20:22
by Dragon45
Lazy Scripter does three things very well:
1) List piece names and calls, as in "piece <blah blah blah>, etc" and dont-cache <blah> fore very peice you have
2) Function skeletons (Create(), FirePrimary(), etc)
3) Killed()
The only caveat is that LAzySCripter does not knwo the SHATTERing point objects has a weird tendency to crash TA. So beware!
Posted: 21 Jul 2006, 21:46
by Guessmyname
SHATTER breaks TA if used on a point or single face object
Dunno about Spring