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new format high poly render

Posted: 19 Jul 2006, 16:59
by emmanuel
Image
no;it s a joke but it seems in 3years will be the reality
reaching the jonction between rts/fps
when i see bf2142 pics and look to side taspring
time

Posted: 19 Jul 2006, 17:13
by Min3mat
you don't want independant units!
imagine the chaos
'i don't WANT to run in there, its heavy enemy fire, i think i'll just wait here'
'CHHHAAAAAAAAARRRRGE' 'i said hold position dammnit >.<'
FPS can be sort of RTSey though with teamspeak and strategic locations and whatnot

Posted: 19 Jul 2006, 17:23
by emmanuel
imagine a taspring with 256 players
with a really playable fps view
this all ...
really easy to dream
3 year i hav say

Posted: 19 Jul 2006, 17:24
by Fanger
lies

Posted: 19 Jul 2006, 17:26
by SwiftSpear
Anyone ever played NS?

Posted: 19 Jul 2006, 18:05
by Guessmyname
Imagine how long it would take to make content for such games...

Posted: 19 Jul 2006, 18:21
by Mars Keeper
SwiftSpear wrote:Anyone ever played NS?
NS was the best darn HL mod ever, and still is 8)

Posted: 19 Jul 2006, 18:29
by smoth
Umm, that isn't that high poly...

Posted: 19 Jul 2006, 18:48
by Snipawolf
I agree with Smoth, while the person looks good, that mech looks like it has about 800-1000 at most :P

Most of its just textures and the lighting

Posted: 19 Jul 2006, 19:02
by Foxomaniac
NS is an RTS/FPS game and so is Savage (now free loler).

But uh, a gigantic RTS with extreme gfx would need some realllllllly beefy computers O_o.

But hey, we have supcom to dream about ^_^!

Posted: 19 Jul 2006, 20:43
by KDR_11k
That mech is guaranteed to be more than 1k polies. More like 5-8k, that's the average vehicle count in BF2. Dawn of War uses 3k polygons for important units AFAIK.

Posted: 19 Jul 2006, 20:46
by Kixxe
Foxomaniac wrote:so is Savage (now free loler).

Image

LINK LINK LINK LINK!

Posted: 19 Jul 2006, 21:11
by Snipawolf
Okay after scrutinizing and looking closer, they used A LOT of polies on the legs and feet, so I guess that it does have more....

What a waste of polies, :mrgreen:

Posted: 19 Jul 2006, 21:21
by smoth
I think the tanks in bf2 have about as many polies.

Posted: 19 Jul 2006, 23:07
by Comp1337
Kixxe wrote:
Foxomaniac wrote:so is Savage (now free loler).

Image

LINK LINK LINK LINK!
I forward Kixxes request.

Posted: 19 Jul 2006, 23:36
by emmanuel
i disagree with high poly count need

for a realistic/simu rts/fps only recognition count

for a fantasy game:yes
we need good graphic and sound quality

for my personnal use taspring is a simu
and i try to mod it for add trues datas in game

if a game hav a lot of true data
i can be used for tools aplication
like formation by simulation:
in this case taspring can will be moded
for profesionnals of real war
like official executiv

reaching to 5000 is a REGIEMENT
for A frENCH talk

i think to found the corect word(in french)
for say how a game get califed as serious
not quality/art/work
GAMEPLAY is the name found
because the goal is to cheat my mind lot of time(majority)

when i play
if more than half time
i think only to live the game
so my mind trust for true my act
and wining or raising give physical pleasure
by brain psycho reflex

all game add real content
by
graphics
sound
interface
music
+gameplay

some thematic games are some linked norelated content
for reach the cheating of mind

ex
if you see an story were 75% is true(humans biotop and time)
you mind not accept this
but if you add an work to go to win by activity
that add the reality to existing count

other explain a movie:
use your eyes and add a story=
your mind count this for serious
because it giv a result
same a dream
=>a simu for brain

think about 100ans old
when human have no tv and can only dream

today the movie and videogames are material dream
not the quality of dream
but we can choise
only for raise personnal knoweldge
artificialy in a specificit
y
taspring can really help to gain experienc in command for war

but some mod with realistic visual effect hav little gameplay because the content is notrelarted
ex=
if your units move is slow or quick
if the building is a chalenge or a need only
if the fighting is a kill by hit or selfhealing under attack
if the sound is always commandeur warning or a quiet music
if the graphics are high poly realistic immersiv or iconised softwarized

all this ingredients can be put in a mod
for make a lot of conbination
for give a result
the pleasure by a gameplay
and the commercial value of a product
for all this i cause i suggest to add a GAMEPLAY forum
for talk only gameplay

the best expert for the gameplay
is the first test of a newbe
but the tecnical vision of a modder talking about lifetime for game

many menbers of this forum (i supose)
are coming because totalA is a oldknowelge
and the best lifetime game

but i don t know all on existing games
is an other game can handle design old of 10years and seem modern?

i think is only the count of player activity for win + the visual effect of a war

i like anno1502 economy
but it s very slow for reaching victory by using all option in game

and the modernity is data of weight for the mind

i think a great quality is optimizing the cod
for all feature must be used for reaching to end
in solo same in lan

i play many games where winning transform the gameplay
somes game where for a good pleasure we need to don t RUSH
a good game is a nostop rush
if you win without building nuc or gatling
because the drop to you 10 reco unit
it s not a good game

the quality is to increase the winning possibility
and reduc the loosing possibility

ex=in "tsar"rts l AI is very dificult
and can be enabled for the player
for all or economic or war only

for compar with a fps the spawn zone is a teribl data for the gameplay because spanning under fire stop the true effect
in player mind seeing a spawner

about this the teleporter/gun is less ireal

manny ww2 game try to be realistic and spawn in open area all time

for rts the unrealistic data is ranges

but balancing by keep real the ratio of accuracy
can sav quality

the same idea that nipon model kit fatness
or anims with big head and tiny body

Posted: 20 Jul 2006, 00:11
by Foxomaniac
Comp1337 wrote:
Kixxe wrote:
Foxomaniac wrote:so is Savage (now free loler).

Image

LINK LINK LINK LINK!
I forward Kixxes request.
http://downloads.s2games.com/SavageInstaller200e.exe

There you go children.

Before any of you say anything - it's legal.

The devs themselves put that up since Sav 2 is close to release.

You can play online - no need for a CD Key - if you get asked for a CD key just put 20 Zeros or something.

While it's offical, it isn't announced like mad.

So shh, go and play.

Savage isn't high-ping friendly so i had to uninstall :<.

Posted: 20 Jul 2006, 00:41
by Pxtl
Actually, much of the stuff that's supposedly "high poly" are just really good usage of normal maps. The new workflow is:
1) make superhighpoly model (millions of polys)
2) strip it down to lowpoly version and texmap the lowpoly version.
3) run highpoly/lowpoly models through distributed-computing normalmap renderer that autogenerates normal maps.
4) skinning is now simple paint-by-numbers since all the shading is provided by the normalmap renderer.

Posted: 20 Jul 2006, 01:38
by emmanuel
i like to modelise in high poly
but it s need to really love the model
and not be a serial worker
or that is the madness start

i know that for model kits too

i think about fido like quadripod
or spider like hexapod

but if i modeliz in highpoly
i want make the inside
and the working mecanical too

a realistic but nothing(but =if not ?for a english)

always the drawers/modelers make tiny foots :
in soft ground what the matter?

Posted: 20 Jul 2006, 07:20
by KDR_11k
Pxtl: Yes but BF2 still has a few thousand polygons for the meshes, the normal mapping just adds details.