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New map TwoSeas.

Posted: 19 Jul 2006, 04:50
by mufdvr222
32 x 32,, BLA BLA BLA and all the rest,, see shots and download link, if ya want it. :|

18.5mb

Posted: 19 Jul 2006, 05:02
by smoth
interesting... downloading. :)

Posted: 19 Jul 2006, 05:09
by mufdvr222
If any major issues are uncovered I will attempt to fix it. 8)

Posted: 19 Jul 2006, 05:32
by Das Bruce
Is this soley hover/naval or can land units cross at points?

Posted: 19 Jul 2006, 06:27
by esteroth12
air trans...

but from the minimap, it appears that there is no crossing (shallow water)

Posted: 19 Jul 2006, 08:13
by mufdvr222
Ok so I get the impression you all want a crossing/shallow water between the two large land masses in the centre of the map,, right?
Das Bruce wrote:Is this soley hover/naval or can land units cross at points?
At the moment only hover can get across.

Posted: 19 Jul 2006, 08:44
by FolCan
makes those hover transports useful :P

Posted: 19 Jul 2006, 09:07
by Quanto042
don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command. I am totally downloading this one!

Posted: 19 Jul 2006, 09:13
by mufdvr222
Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command.
I am totally downloading this one!
Well thats what I would do, its far better to build a sneaky lab on your opponents side via one air transported kbot or con-air than to try and get units to wade through a water pass thats likely to become under fire, I think I will leave it as is.

More screens

http://muf.222clan.com/muffsea1.jpg
http://muf.222clan.com/muffsea2.jpg
http://muf.222clan.com/muffsea3.jpg
http://muf.222clan.com/muffsea4.jpg
http://muf.222clan.com/muffsea5.jpg
http://muf.222clan.com/muffsea6.jpg
http://muf.222clan.com/muffsea7.jpg
http://muf.222clan.com/muffsea8.jpg
http://muf.222clan.com/muffsea9.jpg

Posted: 19 Jul 2006, 12:23
by PicassoCT
Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command. I am totally downloading this one!

Me Supports too. Ship, Air and Hovertransports for the Go.

And why does Transportroutes have to be handmade ? You can automatize Patrouls - why don`t make a Comand for a Factory that keeps Transportlines always supported with the TRansportvehicles.... People would use it, if they would not have to redo them all the time.

Posted: 19 Jul 2006, 19:16
by LordMatt
The map looks beautiful. I look forward to playing it.

Posted: 19 Jul 2006, 21:17
by j5mello
This looks awesome. I expect to be playing some F**king awesome games of E&E on this. Ships FTW!!!

Posted: 19 Jul 2006, 21:26
by Cheesecan
A very good map and nice how you kept it so small through tiling. May we have another version once the new map format becomes standard?

Posted: 19 Jul 2006, 22:51
by j5mello
my one thing i have to say is that there seems to be a lack of metal on land and the rest seems very spread out. just my 2 cents

Posted: 20 Jul 2006, 00:24
by Imperator
love the color of the sea and the interesting sea / land chokepoint design. will definately try this one!

Posted: 20 Jul 2006, 00:49
by smoth
imperator, what is your avatar from?

Posted: 20 Jul 2006, 11:06
by Comp1337
Looks like farcry.

Posted: 21 Jul 2006, 16:19
by Imperator
smoth wrote:imperator, what is your avatar from?
screenshot of a terrain i made in terragen. i thought it looked nice and was fitting to spring.