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Customisable "sfx types"/Others ideas
Posted: 18 Jul 2006, 14:12
by Crampman
I was wondering if it would be cool to make the sfx-emit system (in the scripts) customizable, like the explosions.
That would allow modders to make more complexes units effetcs (And not only black smoke, bubbles and 'fire'...), based on the particle engine...(And anybody that used a particle engine knows that this is very powerfull...)
I heard that there will have a new scripting system, so maybe it will include that...
Am I wrong ?
Posted: 19 Jul 2006, 12:57
by Crampman
New ideas :
-Could it be possible to make that features can use a script (just like units) ? that would allow to make animated features, like burning corpses, or, showing a feature slowly diseappearing while reclamed, or exploding when destroyed.
-About the s3o textures : the blue channel of the second texture is unused. Why not use it to define texture transparency ? (If it is possible, of course

)
Posted: 20 Jul 2006, 11:03
by Crampman
urmmm...
Are my suggestions so stupid/useless/ass-stinking/crazy/noobish ?
Posted: 20 Jul 2006, 11:32
by smoth
I don't know but that post is.
Give people time to sort through all the posts plus the spam from one particular memember.
Posted: 20 Jul 2006, 11:54
by SwiftSpear
Woah, where was I when I missed this one? This is a great idea, pretty common sense but still...
Things like jet engines, flame jets for flamers glowy lazers and what not would all get a huge boost from the implementation of this.
Posted: 20 Jul 2006, 16:56
by emmanuel
[spam]very nice for improv graphic
but i sugest to activ sfx in .fbi files
like weapon
and sfx can hav additional features
i think to acid smoke and burning jet
more easy to chang in .fbi(for someone moron)[/spam]
if someone talk in public to a moderator about a possibl spamer
and if the moderator don t agree and erase criminal post
or disagree and resolv
and more if the possibl spamer is warned by admin only in privat messag....
so really a problem exist in this forum
that is not a [xrated]spamer
will doing the law
in a really serious subject forum
Posted: 21 Jul 2006, 10:42
by Crampman
Other idea :
I figured out that there was one type of units 'missing' : mobiles mexes !
I tried to make one, but it's impossible...Can't this be fixed ?
That would be nice !
Imagine the possibilities offered by such units : instead of sending cons to buid a mex, you send the mex ! (Or a mobile moho... )
Of course, they should be slow, more expensives and less efficient than the 'classical' mexes...
Posted: 23 Jul 2006, 14:17
by emmanuel
it exist a loader
for all building
it s work
but not an final version
"mobility_upgades"
vtol wheel or leg
Posted: 23 Jul 2006, 23:17
by j5mello
the mobility upgrades are for to make moblie factories (which still don't work)
Crampman wants mobile extractors. the problem is that the extraction radius doesn't move along with the unit. So, whereever the unit is first built, thats where it will extract.
Posted: 23 Jul 2006, 23:22
by emmanuel
error the loader load evrythings
but for the makemetal=.1
i don t know i will must try it
Posted: 26 Jul 2006, 07:24
by GrOuNd_ZeRo
I would be happy if the new explosions could be used in a script, like a tank firing it's gun and it would produce a groundflash and a nice big fireball for example.
Particle effects would be excellent...