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New map! NuclearFalloutv2!!
Posted: 17 Jul 2006, 22:12
by BoredJoe
Just made my first map called NuclearFallout:
16 x 16 map, that's hopefully a good map for 3 way FFA's
any hints/tips are welcome- i think it looks pretty good though.
version 2 is here! i had to choose between bad texture and awesome grass and good texture and no grass, i chose the latter.
dl links:
http://www.bestsharing.com/files/ms0018 ... 2.sd7.html
http://www.sendspace.com/file/q4hkz0
have fun ^^
Posted: 17 Jul 2006, 22:19
by Zoombie
I'm downloding it because of the name. I would like some screenshots though.
Posted: 17 Jul 2006, 22:28
by AF
We want thumbnails!!!!
Posted: 17 Jul 2006, 22:44
by genblood
I just downloaded it and looked it over. Not bad for your first
map. You just need to tweek it a little in a few spots.
This is only my opinion ... some others may say different ...
* some grass in the lower areas would ne nice.
* add some trees in the lower areas or the flater landscape
* 3 or 5 Geos would be nice
* one of the bigger issues is with the main texture ...
needs more detail ...
* also, you should upload it to the FU web site so it
can be downloaded from the lobby app ..
* the starting postions needs alittle work too
** only a plus not really needed ... some custom rocks ...
As time goes by the better you'll get ....
Keep up the good work ..
Posted: 17 Jul 2006, 22:48
by smoth
ti...or...fo.... I mean... minmap PLEEEEEEZ!
Posted: 17 Jul 2006, 23:30
by Zoombie
It needs some ruins or something.
Posted: 18 Jul 2006, 01:34
by BoredJoe
Zoombie wrote:It needs some ruins or something.
yeah i'll prob put ruins in v3
genblood wrote:I just downloaded it and looked it over. Not bad for your first
map. You just need to tweek it a little in a few spots.
This is only my opinion ... some others may say different ...
* some grass in the lower areas would ne nice.
* add some trees in the lower areas or the flater landscape
* 3 or 5 Geos would be nice
* one of the bigger issues is with the main texture ...
needs more detail ...
* also, you should upload it to the FU web site so it
can be downloaded from the lobby app ..
* the starting postions needs alittle work too
** only a plus not really needed ... some custom rocks ...
As time goes by the better you'll get ....
Keep up the good work ..
trees and grass on a nuclear map?!? lol, i'll prob put grass in when i work out how to do it cos grass is cool

(it'll be in v2)
yeah geospots will be on in v2
texture is a bit bad mainly due to compression, although i can make it slightly better
i couldnt upload to FU it said it was down for a few days
whats wrong with the start positions? i might swap 1 and 3 to make 1v1 a bit better...but apart from that?
Posted: 18 Jul 2006, 01:40
by AF
4 hours and nobody, not even the mapper whoc reated the map ahs posted anything showing what it looks like at all, no minimaps, no screenshots.
A lot of users download a map based on what it looks like, if they cant see that then they skip it.
Posted: 18 Jul 2006, 01:43
by BoredJoe
AF wrote:4 hours and nobody, not even the mapper whoc reated the map ahs posted anything showing what it looks like at all, no minimaps, no screenshots.
A lot of users download a map based on what it looks like, if they cant see that then they skip it.
press refresh

Posted: 18 Jul 2006, 01:45
by AF
That minimap wasnt there when I posted
Posted: 18 Jul 2006, 04:45
by Zoombie
They should be bombed out city streets, bunkers and such. You know, normal aftermath from nukelear devestation.
Posted: 18 Jul 2006, 05:22
by knorke
omg best map ever

at first I was like "its a bit boring and brown" and "the texture is so low-res"
but the map really plays well.
It was an 3 player FFA with startpoints in the middle.
Somehow I messed up the start, my first kbot factory was destroyed and my forces were seperated: the commander and some mexes on the left hill, some builders and kbots on the bottom hill.
But after hiding on the mountains for a bit while building mexes everywhere the game was even again.
* 3 or 5 Geos would be nice"
Hm, I wouldn't add Geos.
The good thing about the map is, that you can start small bases everywhere and bases are swapped easily.
Geos keep the players more in one area I think...
At the moment all regions of the map are equally usefull:
-The corners because you only need to defend from 2 sides (I noticed some players like to hide there and build Goliaths)
-The mountains are great because of the height advantge
-Around the mountains is the land you try to control for metal, in this game no player managed to really secure it (except for me, buts thats just because Iam so great)
-The middle is important to move units around the map
The texture could really be better, in the beginning I found it had to figure what the heightmap looks like because its all kinda similiar.
some screenshots:
commander down!
dgunning some kbots, stupid enough to climb the hills:

Posted: 18 Jul 2006, 12:00
by Cheesecan
You need to render with texture again with a 1:1 ratio, you will then see that it becomes much sharper and more detailed. Maybe add some fallout-ish features like broken down cars/green slime(think Fallout1&2) that would explain the name of the map?
Posted: 18 Jul 2006, 20:44
by SinbadEV
Cheesecan wrote:that would explain the name of the map?
THE WHOLE MAP IS A GIANT NUCLEAR WASTE WARNING SYMBOL!!!
Posted: 18 Jul 2006, 20:59
by Forboding Angel
SinbadEV wrote:Cheesecan wrote:that would explain the name of the map?
THE WHOLE MAP IS A GIANT NUCLEAR WASTE WARNING SYMBOL!!!
That doesn't change the fact that atm it is completely 100% fugly. Easily rectified though.
Rendering at 1:1 ratio, ftw.
Posted: 18 Jul 2006, 21:21
by KlavoHunter
However, the style of the hills is just lovely, IMHO. I've really yet to see big hills that KBots can easily climb, and this may fit the bill.
Hope this doesn't turn into a porc map. I'mm'a download this and play with some buddies.
Posted: 18 Jul 2006, 23:40
by BoredJoe
Forboding Angel wrote:SinbadEV wrote:Cheesecan wrote:that would explain the name of the map?
THE WHOLE MAP IS A GIANT NUCLEAR WASTE WARNING SYMBOL!!!
That doesn't change the fact that atm it is completely 100% fugly. Easily rectified though.
Rendering at 1:1 ratio, ftw.
I would have done that...except i only got the pro version of L3DT today, i'll have v2 ready as soon as i work out how the climate thingys work in the pro version- btw, is it possible to change the colour of grass?
thx for all the positive comments btw :D
Posted: 19 Jul 2006, 01:29
by Cheesecan
SinbadEV wrote:Cheesecan wrote:that would explain the name of the map?
THE WHOLE MAP IS A GIANT NUCLEAR WASTE WARNING SYMBOL!!!
I know this, stop shouting you moron.
BoredJoe: You could edit the textures in L3DT\Resources\Climates\common\grass to change the color. You can also adjust the lightning in L3DT to say give the render a more post-apoc look(say slightly green tinted for example). Don't forget to match the sky too!
Posted: 19 Jul 2006, 02:45
by BoredJoe
Cheesecan wrote:SinbadEV wrote:Cheesecan wrote:that would explain the name of the map?
THE WHOLE MAP IS A GIANT NUCLEAR WASTE WARNING SYMBOL!!!
I know this, stop shouting you moron.
BoredJoe: You could edit the textures in L3DT\Resources\Climates\common\grass to change the color. You can also adjust the lightning in L3DT to say give the render a more post-apoc look(say slightly green tinted for example). Don't forget to match the sky too!
not that grass, i meant ingame grass, the little blades of grass you see ingame i want to change
Posted: 19 Jul 2006, 13:24
by aGorm
gras texture pulls culour from underlying ground...
(but noit enough in my opinoion... but this is notr the place)
aGorm