Page 1 of 1

AI features, where should this go?

Posted: 17 Jul 2006, 04:50
by Noruas
I guess these are feature requests, but involve the ai, so ill put it here.
Flee AI - If enemy unit is within line of sight of the builder, it flees a general direction from the enemy automatically if its set by player.
Explore AI - Unit randomly selects an area in the map, and goes to it if accesable, so its easier to send 50 zippers or finks out to scout to see how it dies and look at enemy expansion.
Maybe a few others, just some good ideas like usual

Posted: 17 Jul 2006, 05:19
by knorke
for the Explore AI, there should then be a "scout" hotkey, like L in Empire Earth.
If you have to assign the AI to each scout unit first, its not really a big help.

Posted: 17 Jul 2006, 05:26
by Snipawolf
Ahhh, kinda like, (shit forgot the name of it) settlers, I think, just click explore and your scout guy goes randomly off to find junk...

Posted: 17 Jul 2006, 13:53
by Soulless1
both good ideas, so yes please :-)

Posted: 17 Jul 2006, 17:05
by AF
Ideas of grouPAI's are best told to a copy of Visual Studio or any other c/c++ IDE.

You'll need to speak in the language c/c++ though, and when you're finished press compile making sure its in release mod and it'll get to work making a groupAI for you, then out ti pops in a nearby fodler.