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Experience System

Posted: 16 Jul 2006, 00:34
by Lippy
Hi
Just made the move from OTA to spring and am absolutely loving it. However, when i play games, i tend to like to know the game inside out; and what I can't figure out is how the experience system works. I've searched the site, but can't seem to find any information on it.

Has anyone got any insight on it, maybe even an algorithm?

Thanks

Posted: 16 Jul 2006, 00:41
by jackalope
some more knowledgable players will hopefully fill you in but as far as I know, experience affects health, rate of fire and accuracy, though not in extreme amounts.

Posted: 16 Jul 2006, 00:45
by FuzionMonkey
Yeah, I think it affects health and stuff.

Does it make them more powerfull?

Posted: 16 Jul 2006, 00:58
by smoth
fuzion, spring is open source. Which means you can just look that sort of stuff up in the source code.

:)

and yes, it makes them more powerful in many aspects.

Posted: 16 Jul 2006, 01:01
by Felix the Cat
smoth wrote:fuzion, spring is open source. Which means you can just look that sort of stuff up in the source code.

:)

and yes, it makes them more powerful in many aspects.
I think it would be best to assume that people are not familiar enough with C++ to do that, until given a reason to assume otherwise.

Heck, I've tried to teach myself C++, gotten most of the way through a book on it, but my reaction upon looking at the source code is generally "wjat?"

Posted: 16 Jul 2006, 02:04
by Foxomaniac
More XP = More HP, Accuraccy, slightly improved rate of fire, a tiny bit of damage increase and other stuff I never felt the effect of =P.

XP gain is calculated by the attacking unit's cost and the victim's cost.

So a unit that costs 1 attacks another that costs 10000 gains HUGE XP while vice versa would result in pretty much ZERO xp.

Posted: 16 Jul 2006, 02:15
by Lippy
I understand all this about XP gives you more HP, accuracy etc..... I just want to know what the number means: for example what does 0.1 mean 0.2 mean etc...

Posted: 16 Jul 2006, 03:04
by Snipawolf
How close to the levels it is, as in level 1.00, 2.00 and so on

Posted: 16 Jul 2006, 10:29
by Comp1337
Snipawolf wrote:How close to the levels it is, as in level 1.00, 2.00 and so on
No offence to you snipa, but Duuh.
I think he meant what difference 1.00 exp makes, how muck increase in various attributes.

Posted: 16 Jul 2006, 16:12
by KDR_11k
Hm, how about having the experience boni mod-configurable?

Posted: 16 Jul 2006, 16:32
by Cheesecan
1.10 EXP = 110% HP & damage?

Posted: 16 Jul 2006, 16:59
by Aun
Cheesecan wrote:1.10 EXP = 110% HP & damage?
Definitely not, I've had units with over 3.00 exp before, I would've noticed that much. =P

Posted: 16 Jul 2006, 17:45
by Nemo
HP gain maxes out around 170% of original. So a unit that started with 100 hp can eventually get up to 170hp, but no more.

I figure the other bonuses follow a similar curve.

Posted: 16 Jul 2006, 23:00
by Min3mat
due to it being a logarithmic, e^x and all that crap (hey i had enough maths now, A2 finished)
increase in XP initially gives a fair chunk more health, but slowly the health/XP falls until it is about 1 HP or so i think, coms can keep on getting health but its so little once you pass ~8 XP
and IIRC
XP= HP, Rate of Fire, Accuracy and nothing else

Posted: 22 Jul 2006, 05:00
by hammydude
that would be sweet if you had a mass of pewees kill a krog, the pewee that fired the last shot would be on like xp level 100, ultra pewee!

Yeah i know it is impossible, each shot they gain experience, not by the kill like in orignial TA. oh well...

Posted: 22 Jul 2006, 05:04
by Snipawolf
I liked by kill, once a buzzsaw had 25 it got like uber accurate :P

veteran levels make differences (if anyone uses em)

Posted: 22 Jul 2006, 06:00
by mongus
exp is quite cool.

a rank marker instead of the white bar.. :shock:

Posted: 22 Jul 2006, 07:36
by KDR_11k
I prefer the per-damage experience, makes sure all of your units can level, not just the one with the weapon that does the most final-shots.

Posted: 22 Jul 2006, 07:43
by smoth
+1 to KDR_11K

Posted: 22 Jul 2006, 08:04
by Das Bruce
mongus wrote:exp is quite cool.

a rank marker instead of the white bar.. :shock:
Mod definable, of course. :P