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.:New map:. Long Division [32 x 16]
Posted: 13 Jul 2006, 07:15
by Forboding Angel
Posted: 13 Jul 2006, 10:30
by clericvash
Looks very nice indeed!
Can we get a ingame shot of the white bits from the top pic?
Posted: 13 Jul 2006, 10:43
by .MJJNL.
omg

THATS FRICKING NICE! I must download this one but i think my computer cant handle it good

. Please set your tex libary online
EDIT: how do you do that sand like that in l3dt?
Posted: 13 Jul 2006, 13:19
by Cheesecan
.MJJNL. wrote:omg

THATS FRICKING NICE! I must download this one but i think my computer cant handle it good

. Please set your tex libary online
EDIT: how do you do that sand like that in l3dt?
Disable water effects when rendering the lightmap, this will use the sand texture for the water bodies on your map.
Forboding Angel: You get





cheeses. Great map as usual!
Posted: 13 Jul 2006, 15:32
by AF
nice
no thumbnails....
Posted: 13 Jul 2006, 21:29
by Zoombie
Let me see...one...two...three...four...FIVE cheese's. Sounds about right to me.
Posted: 13 Jul 2006, 21:34
by Erom
Someone has a new favorite climate
Hey, FA, don't you think it's been a while since we got a new small map? (wink wink, nudge nudge).
Posted: 14 Jul 2006, 00:31
by Forboding Angel
small as in 10x10 / 16x16?
Sure, just tell me what climate you want, desert, green, wasteland, snow? I have a new desert climate I've been itching to try out. It's a True desert climate, not a wasteland type. I love wastelands tho, they are so pretty.
I have a new snow one as well. I really like doing snow maps.
Posted: 14 Jul 2006, 00:57
by Zoombie
Wastes! Wastes! Wastes! Wastes!
Posted: 14 Jul 2006, 01:38
by Buggi
*chants*
Urban, urban, urban... :D
Posted: 14 Jul 2006, 01:47
by Zoombie
Urban Wastes! Urban Wastes! Urban Wastes! Urban Wastes! Urban Wastes!
Posted: 14 Jul 2006, 01:48
by Forboding Angel
I don't do urban. Not until we have ways to place features other than dots. Fuck no. You have any idea how long it would take to place even 1 city block and get it right?
Posted: 14 Jul 2006, 01:52
by Zoombie
May hap a ruined city block, with spread out and destroyed buildings?
Posted: 14 Jul 2006, 11:23
by Comp1337
Forb, AF has a map exporter. Make a unit to have the house as wreckage and model, then have something go kill them so they leave the wreckage, and export the map.
You can export heightmap as well IIRC
Posted: 14 Jul 2006, 15:05
by Warlord Zsinj
I like the map and design, but personally I'd like to see some more maps that don't use the blatant mirror. Don't get me wrong, I can understand the advantage of using the mirror, and I think it definitely has it's place in Spring mapping. But I think it definitely suspends the realism a little to see two mirrored images on a map. While it is harder to do, and adds to the filesize to make an assymetrical map, I think they look better, and generally come off as more interesting. They aren't as perfectly balanced as mirrored maps, but I think this adds to the interest and variability quite a bit.
Anyway, the map is good, just a small rant about mirrored maps in general... Perhaps I should have started a new thread.
Posted: 14 Jul 2006, 15:11
by Forboding Angel
each side is not a perfect mirror. THe terrain is rendered as one piece. Each side is a little bit different.
Posted: 14 Jul 2006, 15:55
by Das Bruce
Forboding Angel wrote:each side is not a perfect mirror. THe terrain is rendered as one piece. Each side is a little bit different.
See theres the problem, people don't want it strategically to be more than a little different, they do however want it to look very different. A tricky balance, but personally I'd take semitrical looking over crappy balance any day.
Posted: 14 Jul 2006, 17:07
by Forboding Angel
Besides, symmetrical is a lot of fun to do. Not to mention that lately most of these heightmaps are test for new climates. I'm in the process of trying out my new desert climate which should be pretty nifty.
It will be another 32x16 if I manage to get it looking like I want it too.
Posted: 14 Jul 2006, 20:01
by PicassoCT
Forboding Angel wrote:I don't do urban. Not until we have ways to place features other than dots. Fuck no. You have any idea how long it would take to place even 1 city block and get it right?
Very Intersting! .... But me is send into the fire of modelling and doting ..

Posted: 14 Jul 2006, 20:02
by NOiZE
I would try to do a urban map if there were sufficiant buildings...