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texture help

Posted: 13 Jul 2006, 06:26
by Proply
no matter what i make my texture, it always ends up a greyish texture over the entire map, im assuming this is the detail texture as when i used a custom detail texture it just made the entire map black, which was even worse, how do i make spring use the texture from my bmp rather than making its own?

Posted: 13 Jul 2006, 07:17
by mufdvr222
Dude,, 7zip all your map files, upload them and I, someone, will sort it out for you..

Posted: 13 Jul 2006, 07:33
by Forboding Angel
Ya pretty much. He doesn't listen. Maybe if one of us do it for him he'll get a clue.

Posted: 13 Jul 2006, 08:15
by mufdvr222
Your compressed archive should look like this

Image

Your .smd should specify the detail texture somewhat like this.

Image


This is the detail texture for this, (my) particular map which just happens to be a 512 x 512 bitmap (.bmp), its obviously a snow/ice map

Image

Here is the map with spiffy detail texture in place.


Image

Posted: 13 Jul 2006, 08:23
by Forboding Angel
I seem to remember you compiling my first map muf lol. "What the hell" etc lol

Proply, I have told you several times what you need to do. Follow mufdvr's example and you will be fine.

Posted: 13 Jul 2006, 10:03
by Proply
its not getting the detail texture to work thats the problem, its getting the detail texture not to cover over my texture, ie: i make a snow map and put a gigantic red X through the middle of it, and compile it with a snow detail texture, when i run up the map all i get is a map covered in the detail texture, and no big red X.

is it something to do with this:

Image

Posted: 13 Jul 2006, 11:25
by Comp1337
Ah, you need nvdxt.exe in your conv folder.
I found mine somewhere in teh source, probably downloadable from somewhere else tho.

Posted: 13 Jul 2006, 11:44
by zorbawic
Proply wrote:Image
this problem was already mentioned b4. Next time try searching the forum, the answer may already be there... :wink:

http://taspring.clan-sy.com/phpbb/viewt ... sc&start=0

Posted: 13 Jul 2006, 13:52
by mufdvr222
Proply, Do you have nvdxt.exe in your folder that contains the rest of the map tools.

Image

Posted: 13 Jul 2006, 14:34
by Proply
yup that'd be the problem, thanks for the help guys, did a quick search through the wiki's and there is nothing about it in the couple i looked in so something to add mabye, and a FU download as well (i had to download it bundled with some random LOSEditor)

[EDIT] just throwing an idea out there, but now that the nvdxt.exe file is in the directory it takes much, much longer to compile the map than it used to, so if you are making a map and just want to test the heightmap or metalmap or something like that, just run the compiler WITHOUT nvdxt.exe in the directory, it then makes a map that is completley functional and tiled in whatever detail texture you have (so you can just leave the texture bmp blank until you have finished testing gameplay) and you can test your map without having to wait ages for the compiler to do its thing.

Posted: 13 Jul 2006, 16:12
by Cheesecan
nvdxt.exe = responsible for Nvidia DXT3 compression. It has been stated that the version that comes with mothers mapconv is better(faster) than newer versions available, so use mothers version.

Posted: 13 Jul 2006, 17:36
by Comp1337
I dont get why everyone says it takes ages to get a map compiled.. I do it in 5 mins, tops.

Posted: 14 Jul 2006, 02:45
by mufdvr222
I think it depends heavily on processor speed and memory, With a singe core p4 3.2ghz and 2gb of ram I can compile a 32 x 32 map in around 20 minutes or less, my old p3 800 1gb, took over an hour.
<edit>It turns out it takes 17 minutes.

Posted: 14 Jul 2006, 06:30
by FizWizz
32x32 map takes me roughly a half-hour to do, and I have a 2.4Ghz with 512mb ram.

Posted: 16 Jul 2006, 04:59
by Proply
Cheesecan wrote:nvdxt.exe = responsible for Nvidia DXT3 compression. It has been stated that the version that comes with mothers mapconv is better(faster) than newer versions available, so use mothers version.
i have to use the other version as that one doesn't liek my computer