XTA 7: balance issues
Posted: 09 Jul 2006, 21:20
Is someone still developing XTA versions? or is 7 the last? XTA has a number of balancing faults; (and would be happy for any other intelligently justified balance issues to be listed by anyone here)
1) Arm Spider; this is the most unbalanced unit in XTA. A single arm spider and 1 L1 missle kbot (thats about 400 metal and 5000 buildtime) can defeat almost any unit, land or air of up to roughly 10x the value! spiders can hit and paralyse air (so normal units can hit them), and bypass any defence with paralysis. they build fast and cost 400 metal. there is no counter for spiders, as defences, powerful units and gunships are all targetable
2) The can: If you build cans in XTA, your opponent is likely to laugh at you, cans are terribly underbalanced (cost/power) atm. The Can can be defeated by A zeus or pyro (both half the price) or 4-5 l1 kbots (3/5 price), is terribly slow, has only 400 range and 5000 HP (for 700 metal, which isnt that good)
3) l1 and l2 Bombers: never have any use at all, because gunships are so much better at any role, and are cheaper.
4)torpedo bombers: too fragile (for cost), and not as effective as gunships.
5)L1 units: at the moment, the missle kbot (jethro or crasher) is so much better than the other kbots (cost/power) due to its long range and good speed. microed missle kbots consist of most the military power in XTA. the missles should be about half as damaging to ensure other kbots have a use; a standoff l1 harassment not a deadly long range threat.
6)Reaper; is not as good as the bulldog. this is insanity, because core are meant to be slow/heavy. since core lack a Panther (effective vs all N cheap) tank, they should have superior normal battle tanks, ie: reaper.
7) mines cost towards unit limit, this shouldnt be the case as in small games (small unit limit) you cant use mines + have a big army
microed ZIppers own all. I dont think zipper rushes are much fun for anyone, and I just dont see the point of a ZIpper unit. it just isnt fun to fight, and it is in itself encouraging a tactic most players despise.
9) morty: cost/power/use, is terrible. a long range unit needs a long range (more than a hlt), and it should have range to match the dominator (although its still low dps and innacurate)
this be for starters
1) Arm Spider; this is the most unbalanced unit in XTA. A single arm spider and 1 L1 missle kbot (thats about 400 metal and 5000 buildtime) can defeat almost any unit, land or air of up to roughly 10x the value! spiders can hit and paralyse air (so normal units can hit them), and bypass any defence with paralysis. they build fast and cost 400 metal. there is no counter for spiders, as defences, powerful units and gunships are all targetable
2) The can: If you build cans in XTA, your opponent is likely to laugh at you, cans are terribly underbalanced (cost/power) atm. The Can can be defeated by A zeus or pyro (both half the price) or 4-5 l1 kbots (3/5 price), is terribly slow, has only 400 range and 5000 HP (for 700 metal, which isnt that good)
3) l1 and l2 Bombers: never have any use at all, because gunships are so much better at any role, and are cheaper.
4)torpedo bombers: too fragile (for cost), and not as effective as gunships.
5)L1 units: at the moment, the missle kbot (jethro or crasher) is so much better than the other kbots (cost/power) due to its long range and good speed. microed missle kbots consist of most the military power in XTA. the missles should be about half as damaging to ensure other kbots have a use; a standoff l1 harassment not a deadly long range threat.
6)Reaper; is not as good as the bulldog. this is insanity, because core are meant to be slow/heavy. since core lack a Panther (effective vs all N cheap) tank, they should have superior normal battle tanks, ie: reaper.
7) mines cost towards unit limit, this shouldnt be the case as in small games (small unit limit) you cant use mines + have a big army


9) morty: cost/power/use, is terrible. a long range unit needs a long range (more than a hlt), and it should have range to match the dominator (although its still low dps and innacurate)
this be for starters