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Cancel button for color selector
Posted: 08 Jul 2006, 17:23
by TradeMark
Ya, that we need. Too many times ive changed my favourite color into another when i was making other color
And it should be possible to edit the color you select. I mean it should open the color panel with the selected color, (color panel opens now when you click the color near the "X" but it doesnt show the color you selected...).
Posted: 10 Jul 2006, 02:47
by mongus
moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Posted: 10 Jul 2006, 02:55
by FizWizz
mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
Posted: 10 Jul 2006, 04:00
by esteroth12
FizWizz wrote:Secondary Colors.
+1
Posted: 10 Jul 2006, 04:43
by Pxtl
FizWizz wrote:mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
You understate the problem: more like redefining S3O. Models have one teamcolour channel. They'd need two for this. Textured teamcolours would be more likely. For example, you could have a player whose teamcolour was random noise.
Posted: 10 Jul 2006, 10:56
by SwiftSpear
Pxtl wrote:FizWizz wrote:mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
You understate the problem: more like redefining S3O. Models have one teamcolour channel. They'd need two for this. Textured teamcolours would be more likely. For example, you could have a player whose teamcolour was random noise.
So what do we do with all the hundreds of existing 3do models? I'd REALLY REALLY love secondary colors, but I don't think there's a logical way of doing them any time soon.
Posted: 10 Jul 2006, 14:58
by Pxtl
That's kinda my point. A 2nd teamcolour breaks everything. Textured/patterned teamcolours would work with existing models, so it doesn't.
Posted: 10 Jul 2006, 15:43
by KDR_11k
Ooooh, I want polka dots on my tanks!
Posted: 13 Jul 2006, 01:34
by TradeMark
Uh.. kinda offtopic, you should make new topic for that.
I dont think 2 colors in one is good idea...
Posted: 13 Jul 2006, 02:00
by AF
Fear not!!! AFLobby to the rescue!!

Posted: 13 Jul 2006, 03:10
by Hunter0000
AF wrote:Fear not!!! AFLobby to the rescue!!
All hail the king of cookies!!!! and.. lobbies!!!!
*Squashes an evil banana in AF's name*
Seriouly, looking great AF

Posted: 13 Jul 2006, 17:10
by Comp1337
Holy crap! AF, thats the awesomeness!
Posted: 14 Jul 2006, 04:46
by Theotherguy

can someone remind me why AFlobby is not our default lobby again?
Posted: 14 Jul 2006, 06:56
by mongus
haha AF is afk!
Posted: 14 Jul 2006, 12:59
by Comp1337
Theotherguy, its not done yet.
/me is going to beta test it, and is therefore happy.
Posted: 14 Jul 2006, 16:14
by AF
AFLobby isnt finished yet thats why.