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My first bomber
Posted: 04 Jul 2006, 22:10
by Crampman
Hello guys !
I tried to made a heavy-armored bomber, and I do that :
In Rhino :
After texturing :
It is not finished, because I'vo got problems with the turrets : I cant make them usable...I check my script, my weapon tdf...They just dont't fire.
Posted: 04 Jul 2006, 22:15
by Mars Keeper
I kinda liked the look of it. It reminds me of WW2 style bombers but in a TA style.
Posted: 04 Jul 2006, 22:16
by j5mello
Thats a really nice copyish of the Marauder Bomber from WH40k. except for the turret placement not bad
Posted: 04 Jul 2006, 22:37
by Zoombie
Neat, and cool and cool and neat!
Posted: 04 Jul 2006, 22:55
by Crampman
Yeah, I liked the marauder look...(Si I named it 'Marauder'...)
Exepted the turret placement, wich was not very appropriate in TA...Bun they can't fire
also, I made a 'custom damage smoke' : when damaged, the aircraft's engines emit smoke. When the damage level increase, the number of engines smoking increase too : first 1, then 2,3 and 4.
This marauder is seriously damaged...

Posted: 04 Jul 2006, 23:01
by NOiZE
is that a s3o?
Looks nice!
Posted: 04 Jul 2006, 23:02
by Mars Keeper
Can we see it attack something?
Posted: 04 Jul 2006, 23:09
by Crampman
No, it is an old 3DO...
@ Mars Keeper
Well, due to I can't get this ****** turrets working, it can just drop bombs...Not very intresting...
Damn, why can't they shoot ><
This is not my first script (I've done lots of units...), but I can't understand...
My script (Only the fisrt turret shooting script)
Code: Select all
Fire2()
{
fire1 = !fire1;
if (fire1==0)
{
show flare11;
sleep 150;
hide flare11;
return( 0 );
}
if (fire1==1)
{
show flare12;
sleep 150;
hide flare12;
return( 0 );
}
}
Aim2(heading,pitch)
{
signal SIG_NUM1;
set-signal-mask SIG_NUM1;
turn turret1 to y-axis heading speed <400>;
turn turret1 to x-axis (0-pitch) speed <400>;
wait-for-turn turret1 around y-axis;
wait-for-turn turret1 around x-axis;
START-SCRIPT RestoreAfterDelay();
RETURN ( TRUE );
}
Query2(piecenum)
{
if (fire1==0)
{
piecenum=flare11;
}
if (fire1==1)
{
piecenum=flare12;
}
}
AimFrom2(piecenum)
{
piecenum=turret1;
}
Also, when using the FPS mode, I can see only 'Aiming' (The weapon is not 'to air', for testing...)
Posted: 04 Jul 2006, 23:14
by Vassago
Reminds me of the new Warhawk from the upcoming PS3 game :)
Nice work. :)
Posted: 05 Jul 2006, 08:26
by yuritch
Crampman wrote:
Code: Select all
Aim2(heading,pitch)
{
signal SIG_NUM1;
set-signal-mask SIG_NUM1;
turn turret1 to y-axis heading speed <400>;
turn turret1 to x-axis (0-pitch) speed <400>;
wait-for-turn turret1 around y-axis;
wait-for-turn turret1 around x-axis;
START-SCRIPT RestoreAfterDelay();
RETURN ( TRUE );
}
Are you sure it's Aim2 and not AimWeapon2? And the same for Query2, AimFrom2 and Fire2. At least the Spring changelog entry says so:
Spring changelog.txt wrote:-Spring can now use up to 16 weapons, use Weapon<1-16> and BadTargetCategory<1-16> in fbi file and QueryWeapon<1-16> AimWeapon<1-16> AimFromWeapon<1-16> FireWeapon<1-16> functions in scripts. Primary,secondary etc is aliased to weapon 1-3 but try not to mix old and new names in the same unit.
Posted: 05 Jul 2006, 10:50
by SwiftSpear
Very nice modeling. Still, I can't help but wish it was s3o

Posted: 05 Jul 2006, 11:26
by clericvash
It is very nice, but what will you do with it eh?

Posted: 05 Jul 2006, 15:04
by SinbadEV
When you get it working maybe then we can help you make it an S3O, for now it looks teh awsome enough...
Posted: 05 Jul 2006, 22:39
by Gnomre
Nice model, but like they said, it's begging for s3o...
Posted: 05 Jul 2006, 22:44
by smoth
no a bad 3d0. There is an epic mod that may be able to use you... prods j5mello and guessmyname.
Posted: 06 Jul 2006, 03:10
by j5mello
yeah we could use that for the mod but since thats in cold storage (and its forums on TAU in the boneyards soon) doubt it. Also i moddled a Marauder way back when the mod was in "active development." GMN released his models to the public (and i took em obviously) and im willing to release my aircraft as well but meh.
Also did we get an affirmative about Aim2 etc?
Posted: 06 Jul 2006, 03:54
by Gnomre
It's <whatever>Weapon2 etc
AimWeapon2
AimFromWeapon2
QueryWeapon2
FireWeapon2
This is like, ancient news...
Posted: 07 Jul 2006, 10:46
by Crampman
Ok, I'll correct my script.
Thanks !
EDIT:
It's OK, I will finih it, and, if the mod ant it, I'll give it !