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A remake of a older map I've done
Posted: 04 Jul 2006, 15:49
by genblood
I've made some changes to a old map I did last year. I redid the
texture map, metal map and a few other things too. I'm calling it
Metal-Isles-Redux. I fixed the metal that was missing from the
water. I also, reduced the mex radius, added some wind not much
and the metal output is around 3.1 for level 1 mexs. The water color
is a rusty brown ... So, here are some screenies .... Before you
post comments saying it not that sharp ... thats the way I wanted
it to look....
I was thinking about releasing it, but I'm not sure
Post comments ....
Posted: 04 Jul 2006, 15:58
by unpossible
is the hardness fixed so it's not as soft as metal isles? looks good
Posted: 04 Jul 2006, 16:03
by Das Bruce
Firstly, remove the damned detailtex
Posted: 04 Jul 2006, 16:22
by genblood
unpossible
is the hardness fixed so it's not as soft as metal isles? looks good
I'll increase it to 10000...
Das Bruce
Firstly, remove the damned detailtex
Its removed in this version.
Posted: 04 Jul 2006, 18:42
by AF
A blue sky????!?!?!?!?
The colour oft he water is red, yet ti looks odd because you can See bits of blue.
Red dark sky, metal isles redux is a dark rusty map if you look at it from top down on the land. The whole thing should fit together, a colour scheme background everything should compliment each other.
It all just looks out of place
Posted: 04 Jul 2006, 19:26
by genblood
AF ...
I'll fix the sky color to reflect the proper color.
Posted: 04 Jul 2006, 19:36
by NOiZE
And when removing that detail tex i hope the texture looks sharper, i know you intended it like this, but its not that good tbh
Posted: 04 Jul 2006, 20:32
by unpossible
is there a good detail tex for metal maps or is it best just not to use one?
Posted: 04 Jul 2006, 20:44
by Erom
Depends on how good your base texture is. If your base tex is sharp you probably want to ditch it altogether. If your base tex is more of a generic pattern then the detail tex can add some depth.
I'd think most metal maps would be best without it.
Posted: 04 Jul 2006, 20:46
by unpossible
so a simplish metallic pattern detailtex wouldn't do the business?
Posted: 04 Jul 2006, 22:37
by genblood
I made a few changes and here our the screenies to show to
new look.
Post your comments
Posted: 04 Jul 2006, 22:40
by unpossible
general atmosphere of the map looks cooler now with the rusty foggyness :D
Posted: 04 Jul 2006, 23:31
by zorbawic
unpossible wrote:is there a good detail tex for metal maps or is it best just not to use one?
well make one ...
Posted: 05 Jul 2006, 00:34
by unpossible
don't know the first thing about them...
Posted: 05 Jul 2006, 00:34
by AF
The water looks blueish still, it's even worse on the minimap..
Posted: 05 Jul 2006, 01:09
by genblood
AF:
The water looks blueish still, it's even worse on the minimap..
Thats what it should look like... blueish green ...
Posted: 05 Jul 2006, 01:17
by FizWizz
at the moment it looks a lot more blue than green. Maybe it ought to be more green than blue or something like that. Just my 2 cents.
Posted: 05 Jul 2006, 01:28
by genblood
I'll redue the water on the texture to reflect more green.
Posted: 05 Jul 2006, 01:44
by AF
To get a blueish green sea on a planet with a red sky and rusty metalic terrain one would need trillions of gallons of bluegreen paint dumped into the water.
water is most commonly the colour reflected by the sky, I said it to IceXuick and he took notice but it seems only he took notice.
In future decide on a colour scheme. Choose 2 main similar colours, such as red + orange, then decide on a highlighting colour, say blue, and use mostly red and orange with highlights of blue. Of course you'll need a colour wheel.
Here you seem to ahve used 3 complimentary colours that dont compliment.
Posted: 05 Jul 2006, 02:46
by genblood
Ok, So I'm not a color matching person ...
I'm going to change it.