Page 1 of 3
Unit Request For Dev
Posted: 04 Jul 2006, 05:51
by AF
OK, I'm meddling in the builder unit code, and I'm thinking about trying to get mobile factories working, but I don't think I can do it as I have no way of testing it in the way I intend.
So I'm asking for a mobile factory unit to be built. I realize that at the moment if you used it and tried to build stuff it'd ask you where to put it like the usual con bot thing.
It needs to be able to show the unit building so no internal building process I have to be able to see it like in the current factories so I know its working properly....
And have it build aircraft.
Also for the moment I'd rather it wasn't a ship but rather a kbot/vehicle, as I need to be able to make it amphibious later on to test building non amphibious units underwater
Posted: 04 Jul 2006, 06:48
by KDR_11k
I recall tagging the Krogoth Gantry as mobile once in OTA, you could try that with a random factory building.
Re: Unit Request For Dev
Posted: 04 Jul 2006, 09:00
by Guessmyname
AF wrote:OK, I'm meddling in the builder unit code, and I'm thinking about trying to get mobile factories working, but I don't think I can do it as I have no way of testing it in the way I intend.
So I'm asking for a mobile factory unit to be built. I realize that at the moment if you used it and tried to build stuff it'd ask you where to put it like the usual con bot thing.
It needs to be able to show the unit building so no internal building process I have to be able to see it like in the current factories so I know its working properly....
And have it build aircraft.
Also for the moment I'd rather it wasn't a ship but rather a kbot/vehicle, as I need to be able to make it amphibious later on to test building non amphibious units underwater
Sinclaire finished making a (3do) UEF mobile tank factory from supcom. I don't know if it's in the Supcom pack or not, or scripted or anything like that. Check the alpha here:
http://www.tauniverse.com/forum/forumdisplay.php?f=148
Posted: 04 Jul 2006, 09:02
by DeathHawk
Why the hell are things being taken from supcom thats a really good way to get us shut down

Posted: 04 Jul 2006, 09:39
by unpossible
DeathHawk wrote:Why the hell are things being taken from supcom thats a really good way to get us shut down

i agree
Posted: 04 Jul 2006, 10:04
by Das Bruce
They can tell the people making it to stop and fileuniverse to take down the files but they can't take down spring for a mod.

Posted: 04 Jul 2006, 14:09
by BlackLiger
besides, its proof of concept stuff. No one took down OTA for having a C&C mod, or for the tesla coil being made as a unit.
Posted: 04 Jul 2006, 18:44
by AF
This isnt copying supcom, infact supcom is the copier.
Starcraft Terran buildings/protss carriers, Homeworld 1+2 etc.....
Posted: 04 Jul 2006, 18:51
by Decimator
Not imitating a good concept would be stupid.
Posted: 04 Jul 2006, 18:54
by Drone_Fragger
Reverse Engineering isn't illegal to my knowladge. So long as no one physically steals the models and then puts them in TA, Its perfectly legal. At least, I think so.
Posted: 04 Jul 2006, 20:16
by KDR_11k
Reverse engineering is when you put in values and derive the sytem's behaviour from its reactions. Looking at a screenshot and building something that looks the same is creating a derivative work and goes against copyright. Of course the idea of mobile factories isn't something anyone can claim a monopoly on, it's pretty obvious. And anyway, mother nature had the idea first when she invented mammals.
Posted: 05 Jul 2006, 01:46
by DeathHawk
BlackLiger wrote:besides, its proof of concept stuff. No one took down OTA for having a C&C mod, or for the tesla coil being made as a unit.
I dont remember seeing a C&C mod for for the original TA and everytime someone attempted to make a mod for spring it always Comes to a holt which i find odd.
I dont mind seeing supcom units here it doesnt bother me its just i see alot of threads saying that this project will be shutdown by atari because of this sorta thing so in a way were just making the situation worst not better.
Posted: 05 Jul 2006, 02:43
by FLOZi
DeathHawk wrote:BlackLiger wrote:besides, its proof of concept stuff. No one took down OTA for having a C&C mod, or for the tesla coil being made as a unit.
I dont remember seeing a C&C mod for for the original TA and everytime someone attempted to make a mod for spring it always Comes to a holt which i find odd.
I dont mind seeing supcom units here it doesnt bother me its just i see alot of threads saying that this project will be shutdown by atari because of this sorta thing so in a way were just making the situation worst not better.
There was a CNC mod, and one or two Red Alert mods.
Posted: 05 Jul 2006, 04:01
by Fanger
What does mobile factories have to do with Supreme commander.. seriously.. I dont remember hearing anything about mobile factories for that game specifically.. and zwszg was working on something like this via scripting a while back.. so jeeze.. thats like saying jee that game has a waypoint system we better not implement one of those..
Posted: 05 Jul 2006, 04:17
by AF
The mobile factory superunit fo the UEF is whats got them worked up.
Re: Unit Request For Dev
Posted: 05 Jul 2006, 09:38
by DeathHawk
Guessmyname wrote:AF wrote:OK, I'm meddling in the builder unit code, and I'm thinking about trying to get mobile factories working, but I don't think I can do it as I have no way of testing it in the way I intend.
So I'm asking for a mobile factory unit to be built. I realize that at the moment if you used it and tried to build stuff it'd ask you where to put it like the usual con bot thing.
It needs to be able to show the unit building so no internal building process I have to be able to see it like in the current factories so I know its working properly....
And have it build aircraft.
Also for the moment I'd rather it wasn't a ship but rather a kbot/vehicle, as I need to be able to make it amphibious later on to test building non amphibious units underwater
Sinclaire finished making a (3do) UEF mobile tank factory from supcom. I don't know if it's in the Supcom pack or not, or scripted or anything like that. Check the alpha here:
http://www.tauniverse.com/forum/forumdisplay.php?f=148
This is what i was talking about
Posted: 05 Jul 2006, 20:31
by Fanger
Omygosh one unit is similiar.. DOOM.. we also have tanks.. should we be shut down for that too..
Posted: 05 Jul 2006, 20:41
by smoth
OMGOSH! we have maps to!
Better take those out quick!
and while we are at it let's remove all units for fear of getting sued by the writter of "Little wars"
Posted: 05 Jul 2006, 20:56
by KDR_11k
I think the maps and TA units are kept in hopes that whoever has the rights to TA no longer cares. The Supreme Commander units are much more likely to have someone who cares attached to them. It won't doom the project but any mod using these units can get a C&D letter (or if GPG felt particularly hostile they'd sue right away, though I don't expect that to happen).
Posted: 05 Jul 2006, 20:57
by AF
they're not stealing the content they're remaking it. Afterall it'd be imposible to steal the content atm as supcom isnt even out.