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.take and .give

Posted: 04 Jul 2006, 00:12
by planC
the other day I was playing a free for all game with four players. One of the players had to leave early. Without my knowing, my neighbour got all the units of the player who left. So I lost the game because my neighbour controlled two times more units and resources than I did.

I think this is not fair. It ruined a game that was close at first. I think .take and .give should ONLY work when the leaving player is an ally, not an opponent. And when a player leaves without giving his/her units to another allied player, they should self destruct or be controlled by an AI.

What do you think?

Posted: 04 Jul 2006, 00:25
by Min3mat
sigh
he used 'h' to give the units
.take only works on your allies

Posted: 04 Jul 2006, 01:29
by Neddie
It's an issue with the decision of the leaving player, not the .take command.

That said, I have, as a spec, made the host (Who shares the colour and numbers of the spec) .take the items of an ally who left.

Posted: 04 Jul 2006, 01:56
by Pxtl
neddiedrow wrote:It's an issue with the decision of the leaving player, not the .take command.

That said, I have, as a spec, made the host (Who shares the colour and numbers of the spec) .take the items of an ally who left.
Really though, any giving away of units from a player to an unallied other player should be a .cheat only feature. Otherwise it kinda ruins the game for the remaining alliances.

Posted: 04 Jul 2006, 04:21
by planC
Sorry, it wasn't .take since it only works on allies, and neither .give since it is a cheatcode.

Posted: 04 Jul 2006, 04:30
by Pxtl
planC wrote:Sorry, it wasn't .take since it only works on allies, and neither .give since it is a cheatcode.
It was probably a shift-esc on leave giving. Which is fundamentally the same as an "H" giving. Really, all that giving should be ally-only.

Posted: 04 Jul 2006, 05:07
by planC
Yes I agree. Giving units to an enemy just doesn't seem to make sense at all in a war game. :wink:

Posted: 04 Jul 2006, 12:01
by Min3mat
giving your enemy a peeper over the site where you have 6 nukes is ill-advised but fun =)

Posted: 04 Jul 2006, 12:18
by Ishach
Min3mat wrote:giving your enemy a peeper over the site where you have 6 nukes is ill-advised but fun =)

lol :{D

Posted: 04 Jul 2006, 21:59
by det
Min3mat wrote:giving your enemy a peeper over the site where you have 6 nukes is ill-advised but fun =)
I've got to try that :-)

Posted: 06 Jul 2006, 00:09
by mastermat
the give to enemy feature is usefull when you build 50 metal makers, turn them on and give them to him. it is never used, but it should remain an option.

i think the answer is to make an ally default when h is pressed, and maby place the enemys in a different tab so that it requires attention to do, and cannot be done by mistake.

Posted: 06 Jul 2006, 00:25
by det
This isn't possible in spring, metal makers turn off when you give them to an ally or opponent.

Posted: 06 Jul 2006, 02:16
by Das Bruce
That was even fixed in OTA!

Posted: 06 Jul 2006, 02:34
by Pxtl
Min3mat wrote:giving your enemy a peeper over the site where you have 6 nukes is ill-advised but fun =)
2 words: decoy fusions.