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cheating on in spring games - i think it's occurring
Posted: 01 Jul 2006, 19:03
by ee
something tells it isnt THAT hard to have a some kind of program that would macro a selected unit to do certain things.
sometimes the games i see are recited all too well.
alse there are exploits, that are used by people
one known exploit and one known user is (i will not mention name)
that i heard of is having an llt target an enemy commander
then when the commander is no longer visible the llt will track him
with a visible line.
please feel free to add input on this.
Posted: 01 Jul 2006, 19:31
by Zenka
Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
Automatic-micro programs? what we don't even have human-equal AI's, left alone a decent micro-program, you say it would be easy to make? please do so then! (and send it to an AI programmer)
Posted: 01 Jul 2006, 20:10
by Das Bruce
Zenka wrote:Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
Not being cheating doesn't make it cool.
Posted: 01 Jul 2006, 20:38
by Zenka
Das Bruce wrote:Zenka wrote:Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
Not being cheating doesn't make it cool.
It's knowing the game. there are various exploits in the game. and they are slowly reduced (liek the FPS and the bear). We'll just have to be patient for this one to be fixed.
(yes yes, write us a patch)
Posted: 01 Jul 2006, 22:02
by AF
A lot fo them are tricks that where there in OTA, such as the llt trick, onyl there wasnt a line showign the exact position in OTA.
Posted: 01 Jul 2006, 23:36
by Min3mat
there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
Posted: 02 Jul 2006, 01:00
by SwiftSpear
We can fix that LLT trick.
Posted: 02 Jul 2006, 02:34
by Caydr
SwiftSpear wrote:We can fix that LLT trick.
Asskickery.
Wait, you're saying that for a fact, right? Not just, "it should be possible"?
just look at the OTA-er's!
Heh heh... I wonder if the SYs drew inspiration for high trajectory from the "attack directly in front of ballistic unit" trick.
Posted: 02 Jul 2006, 03:35
by Das Bruce
Min3mat wrote:there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
You dirty line bombing biatch!

Posted: 02 Jul 2006, 10:57
by Zenka
Das Bruce wrote:You dirty line bombing biatch!

Linebombing is just using yourm bombers decently. Surly this ain't exploiting nor cheating.
(like nano blocking?)
Posted: 02 Jul 2006, 11:56
by SwiftSpear
Caydr wrote:SwiftSpear wrote:We can fix that LLT trick.
Asskickery.
Wait, you're saying that for a fact, right? Not just, "it should be possible"?
just look at the OTA-er's!
Heh heh... I wonder if the SYs drew inspiration for high trajectory from the "attack directly in front of ballistic unit" trick.
I'd think so... It seems like it would probably be fairly simple, all you would need to do is disable target following outside of radar/LOS.
Posted: 02 Jul 2006, 11:57
by Neddie
Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
Carry on with the near flaming now...
If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
Posted: 02 Jul 2006, 12:01
by SwiftSpear
neddiedrow wrote:Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
Carry on with the near flaming now...
If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
Creativity can be simulated, the hard part is making creativity happen the right time at the right place.
Posted: 02 Jul 2006, 13:15
by unpossible
another thing is aircraft knowing where cloaked units are despite the fact they've just cloaked (assuming they were attacking them to start with)
Posted: 02 Jul 2006, 14:11
by hawkki
One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.
This is something that i believe happens, using privately developed groupais'
Posted: 02 Jul 2006, 14:43
by Cheesecan
hawkki wrote:One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.
This is something that i believe happens, using privately developed groupais'
I wouldn't hold it against someone to exploit the group ai function. It's a part of the game whether you like it or not right now since there is no limitation on 3rd party ais in games.
Posted: 02 Jul 2006, 14:45
by SwiftSpear
I think the NTAI group AI's can do most of that for you already...
Posted: 02 Jul 2006, 17:51
by Caydr
Something that concerns me a little is that you can type messages while the game is loading and they'll actually take effect. I'm not sure how much potential there actually is with that, but my 'xploity sense is tingling.
Posted: 02 Jul 2006, 18:24
by AF
The NTai GroupAI doesn't exist yet.
the groupAI's included with NTai are purely informational except the advanced metal maker AI, which just turns mexes and metal makers off a lot better than the ordinary on aswell as telling you which ones are off with little power symbols...
And
Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
There will be, Epic is all laid out, but it's far off right now.
Posted: 02 Jul 2006, 18:26
by smoth
hawkki wrote:
This is something that i believe happens, using privately developed groupais'
if they are that good at programing then more power to them