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What's this wiki map

Posted: 29 Jun 2006, 11:17
by TechnoTone
Does anyone know what map this is?

Image

Posted: 29 Jun 2006, 11:40
by Maelstrom
aGorms unreleased tree map. dont bother asking for it, its not out there anywhere. It made a breif cameo in that shot, and was never seen again.

Posted: 29 Jun 2006, 11:41
by aGorm
Its to buggy to release right now. Sorry...

aGorm

Posted: 29 Jun 2006, 13:04
by Cheesecan
A pity that, always thought it looked really cool.

Posted: 29 Jun 2006, 13:05
by PicassoCT
aGorm wrote:Its to buggy to release right now. Sorry...

aGorm
Or you are just afraid of Bruce... :wink:

Posted: 29 Jun 2006, 13:27
by Charlemagne
Looking forward to the day it's done. Spring needs more huge towering forest environment-style maps.

Posted: 29 Jun 2006, 13:49
by aGorm
LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm

Posted: 29 Jun 2006, 15:32
by PicassoCT
aGorm wrote:LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm
is waiting...

Posted: 29 Jun 2006, 17:13
by Zenka
aGorm wrote:LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm
Wasn;t it that the tree's couse various problems reguarding the camera and blocking your view?
We need some heroes 5 like object handeling.

Posted: 29 Jun 2006, 17:17
by FizWizz
I thought the problem was that if a feature's origin is not in the field of vision, Spring will not render it at all. While this is not a problem with small features, it becomes noticeable with large ones. For this reason, I was never able to truly complete my Chess board :( .

Posted: 29 Jun 2006, 17:19
by NOiZE
i also would like a "alwaysshow=1;" tag for feature tdf's

for my secret plans :-P

Someone make a patch?

Posted: 29 Jun 2006, 20:44
by PicassoCT
NOiZE wrote:i also would like a "alwaysshow=1;" tag for feature tdf's

for my secret plans :-P

Someone make a patch?
Who are this mysterious SoMeOnes who are reffered in all Threads. A Patchwork Family ? :wink:

Posted: 29 Jun 2006, 20:54
by Cheesecan
...a tight-knit group of mystical "patchers" and "tweakers" who guard their secrets closely but also appear to follow NOiZE's every whim...

Posted: 29 Jun 2006, 21:46
by Min3mat
(they're his bitches)

Posted: 29 Jun 2006, 23:04
by PicassoCT
Someone patches AGORM to release it.. ready or not.

Posted: 30 Jun 2006, 00:58
by mongus
someone remake this -_-

Posted: 30 Jun 2006, 10:26
by aGorm
Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm

Posted: 30 Jun 2006, 11:41
by Das Bruce
aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.

Posted: 30 Jun 2006, 11:48
by NOiZE
Das Bruce wrote:
aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.
i agree, but now when the middle of the feature is gone, it won't show anymore.... a alwaysshow=1; tag would resolve that, and those few extra pollies won't be that bad probally (well for my secret plan that is).

And having that option to mapmakers is just kool!

Posted: 30 Jun 2006, 13:40
by Das Bruce
NOiZE wrote:
Das Bruce wrote:
aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.
i agree, but now when the middle of the feature is gone, it won't show anymore.... a alwaysshow=1; tag would resolve that, and those few extra pollies won't be that bad probally (well for my secret plan that is).

And having that option to mapmakers is just kool!
That's just bad culling code.