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Caydr about Metal Extractors.
Posted: 28 Jun 2006, 00:28
by kissmet
Could you please fix the script files so that +1.2 metal spins as it did in OTA? +2.0 had a insane speed back then, in TAS:AA it's just painfully slow.
Might fix the insane amount of metal mappers put in their maps these days....
Re: Caydr about Metal Extractors.
Posted: 28 Jun 2006, 00:29
by Kixxe
kissmet wrote:Could you please fix the script files so that +1.2 metal spins as it did in OTA? +2.0 had a insane speed back then, in TAS:AA it's just painfully slow.
Might fix the insane amount of metal mappers put in their maps these days....
But it looked extremly silly on all metalmaps! It looked like the mexxes where gonna fly away!
Posted: 28 Jun 2006, 00:34
by Caydr
Looked silly. And while I might have considered it otherwise, you and many others are ignoring my direction not to spam up the forum with AA threads. So no.
Re: Caydr about Metal Extractors.
Posted: 28 Jun 2006, 00:34
by Egarwaen
Kixxe wrote:But it looked extremly silly on all metalmaps! It looked like the mexxes where gonna fly away!
Curses! You've revealed the secret Core plan to defend Core Prime with a force of flying, armed Metal Extractors!
Posted: 28 Jun 2006, 01:03
by knorke
I think they are fine.
looks like as if they are working harder to produce that metal

Posted: 28 Jun 2006, 06:55
by Felix the Cat
Something in between is nice, only because now it's a mite bit difficult to tell differences in metal extraction based on the speed, as +1.5 and +2.0 look pretty much the same.
Posted: 28 Jun 2006, 18:31
by Drone_Fragger
Edit:
Woops, misread the poll, My bad.
Posted: 29 Jun 2006, 00:43
by BlackLiger
<sarcasm> No, they should spend a month to spin just once.... </sarcasm>
They are fine as is.
Posted: 29 Jun 2006, 10:24
by LOrDo
Mohos looked like freaking weapons in OTA on metalmaps.