Multiplayer options and ranking
Posted: 01 Apr 2005, 06:29
I think that for the first few versions there should be no rankings or points while you guys are bugfixing, and balance issues are being dealt with. But once v1.0 comes out I think it should work like this; there are two kinds of multiplayer games;
Skirmish
Custom
Custom has no ranking attached to it, and should have a system such as that of warcraft III - therefore this is mainly designed for mods and the like. You can host games, join specific games, and put passwords on your games if you should wish.
In skirmish you start with zero points. Your level is calculated by your points, multiplied by the percent of games you have won. So 50 points, with 60% wins means 50x0.6 = level 30
Skirmish
In a skirmish, each team has the same number of players. You tick a box if you'd like to be paired as allies with others from your clan if possible.
You can choose before you start your maps of preference, your prefered resources (1000, 2000, 3000 or 4000), your prefered number of teams (2, 3, 4, or FFA) and your prefered number of players (2 through to 12 or whatever SY thinks the player limit should be)
Now, the game chooses your settings for you based on what you and other people want, but doesn't just average all the values. It picks the most popular settings for each attribute, and only if two or more are equally popular does it take the average of them. The exception for this is number of players.
For this it considers both the most popular settings and the average of all the settings, then takes the average of this, and then can randomly skew it one or two to either side. This ensures you get a good mix of big and small games.
When playing a skirmish, it does not try to match players together with similar settings, but with similar level.
When you win a game, your teams total level is added up.
You each gain 2 points, plus your team gains 1 point divided equally among every member of the team for each 1 point your opponents are higher than you.
So if it's just you, level 6, versus your opponent, level 8, and you win, you gain 4 points.
But if it's you, level 6, your ally level 7, and your two opponents both level 8 then your team has a total of 13, and your opponents 16. So you EACH get (2 points) + (half of 3), making three and half points each.
If you lose you don't lose points, but you do get a lower percentage of games won, thus lowering your level.
Now, you only get a win if your team actually wins, so in a three or four team game it is harder to get wins. Therefore, we need seperate points, levels and wins for each game type - 2, 3, 4 and FFA respectively.
Well thats what I think! Give me some feedback, hopefully i'm at least on the right track!
Skirmish
Custom
Custom has no ranking attached to it, and should have a system such as that of warcraft III - therefore this is mainly designed for mods and the like. You can host games, join specific games, and put passwords on your games if you should wish.
In skirmish you start with zero points. Your level is calculated by your points, multiplied by the percent of games you have won. So 50 points, with 60% wins means 50x0.6 = level 30
Skirmish
In a skirmish, each team has the same number of players. You tick a box if you'd like to be paired as allies with others from your clan if possible.
You can choose before you start your maps of preference, your prefered resources (1000, 2000, 3000 or 4000), your prefered number of teams (2, 3, 4, or FFA) and your prefered number of players (2 through to 12 or whatever SY thinks the player limit should be)
Now, the game chooses your settings for you based on what you and other people want, but doesn't just average all the values. It picks the most popular settings for each attribute, and only if two or more are equally popular does it take the average of them. The exception for this is number of players.
For this it considers both the most popular settings and the average of all the settings, then takes the average of this, and then can randomly skew it one or two to either side. This ensures you get a good mix of big and small games.
When playing a skirmish, it does not try to match players together with similar settings, but with similar level.
When you win a game, your teams total level is added up.
You each gain 2 points, plus your team gains 1 point divided equally among every member of the team for each 1 point your opponents are higher than you.
So if it's just you, level 6, versus your opponent, level 8, and you win, you gain 4 points.
But if it's you, level 6, your ally level 7, and your two opponents both level 8 then your team has a total of 13, and your opponents 16. So you EACH get (2 points) + (half of 3), making three and half points each.
If you lose you don't lose points, but you do get a lower percentage of games won, thus lowering your level.
Now, you only get a win if your team actually wins, so in a three or four team game it is harder to get wins. Therefore, we need seperate points, levels and wins for each game type - 2, 3, 4 and FFA respectively.
Well thats what I think! Give me some feedback, hopefully i'm at least on the right track!