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New map: Dragons HQ

Posted: 22 Jun 2006, 05:59
by jj
Dragons Headquarters v1
size: 16x10
metal amount: medium
geovents: 4
wind:4-21
The lava is water and will bring damage to your units.

DOWNLOAD


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Posted: 22 Jun 2006, 09:00
by Guessmyname
Interesting. What does the metal map look like?

Posted: 22 Jun 2006, 13:50
by PicassoCT
Lava and Surface loook Fantastigeric... so... so organic, like i alway wanted the left part of yilith to look. Sigh... Me dl it, now.

Posted: 22 Jun 2006, 16:59
by smoth
ground decal = ugly.

Look at coreprime by mr D. He removed the ground decal and it is secks-e.

Posted: 22 Jun 2006, 17:21
by MR.D
Now if I could just get ppl to play it :roll:

Posted: 22 Jun 2006, 17:24
by Erom
I like this map...

But yeah, you have a beautiful ground texture there, don't let spring mess it up! Do what smoth suggested, your texture will be crisper.

Posted: 22 Jun 2006, 21:20
by Zoombie
When I saw the map I thought it looked like a wird dragon texture. But in 3d the map looks very nice. A lot better then your Speedmetal rip offs and crazy ass psycodelic wiggy.

So keep doing these things, you know. The good things!

Posted: 22 Jun 2006, 21:26
by smoth
MR.D wrote:Now if I could just get ppl to play it :roll:
like this?

Posted: 22 Jun 2006, 21:31
by Zoombie
That game was hillarious. In screen shot 95 I totaly slaughtered all of those units with like twelve mechs. It was sweet.

Posted: 23 Jun 2006, 11:03
by NOiZE
Quite a nice map,

However the mex range is too small, it's anoyying to build that many mexxes to cover one spot..

Posted: 23 Jun 2006, 18:14
by Drone_Fragger
This map is a porcfest. If you get a guardian up near an enemy base, you win.

Posted: 25 Jun 2006, 11:58
by unpossible
cool map. does anyone else have any trouble with spring repeatedly doing the pathings costs each time you load it? I've not seen any other map do it before.

Posted: 25 Jun 2006, 12:32
by Cheesecan
unpossible wrote:cool map. does anyone else have any trouble with spring repeatedly doing the pathings costs each time you load it? I've not seen any other map do it before.
Probably because you updated AA or some other mod.

Posted: 26 Jun 2006, 09:54
by yuritch
No, I confirm that it repaths every time. Mods are the same. Must be something with the map.

Posted: 26 Jun 2006, 11:29
by unpossible
Cheesecan wrote:
unpossible wrote:cool map. does anyone else have any trouble with spring repeatedly doing the pathings costs each time you load it? I've not seen any other map do it before.
Probably because you updated AA or some other mod.
as above (and as i said) it repaths each time i play it

Posted: 26 Jun 2006, 14:03
by Cheesecan
Well that's rather odd then.

pathing

Posted: 29 Jun 2006, 14:47
by jj
Everytime you load this map you have to do pathing,
because there is a extra dot in the .smf file

Dragons HQ v0.5.smf

it's a stupid mistake, done it before but forgotten that it will give problems with pathing.

Re: pathing

Posted: 29 Jun 2006, 15:25
by unpossible
jj wrote:Everytime you load this map you have to do pathing,
because there is a extra dot in the .smf file

Dragons HQ v0.5.smf

it's a stupid mistake, done it before but forgotten that it will give problems with pathing.
i take it we can't just rename the file then?

Posted: 19 Aug 2006, 19:44
by jj
yes you can,

i will publish v1 soon.

this will fix the path problem and i will make the ground a little bit harder
lets say about 50%

Posted: 20 Aug 2006, 08:44
by Dragon45
It needs features :(

so boring...