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Problem with AI testing

Posted: 22 Jun 2006, 02:15
by Lindir The Green
Back in the good ol' days of 0.71, I could right click on a saved script and tell spring to run it. But now, it just does the same thing as opening up Spring.exe which is really annoying!

Because now to run an AI test, I have to open up the lobby, spend 10 minutes setting up the test, and then run it, just to see if the small change I made in NTai had any effect.

Does anybody know a workaround?

Re: Problem with AI testing

Posted: 22 Jun 2006, 03:06
by Kuroneko
Lindir The Green wrote:Back in the good ol' days of 0.71, I could right click on a saved script and tell spring to run it. But now, it just does the same thing as opening up Spring.exe which is really annoying!

Because now to run an AI test, I have to open up the lobby, spend 10 minutes setting up the test, and then run it, just to see if the small change I made in NTai had any effect.

Does anybody know a workaround?
SpringSP

Posted: 22 Jun 2006, 03:08
by Lindir The Green
SpringSP is outdated; I'm not even sure if it works with the current version of Spring.

And I can't set myself as a spectator in it, or save the settings.

Posted: 22 Jun 2006, 03:24
by IceXuick
[NOHELPFUL_INFO]

As many probably have figured out now, 72b1 is unfortunately, despite massive testing, not bug free (at all). I hope things can get fixed soon, as i myself also have some problems with the new release.

[/NOHELPFUL_INFO]

Posted: 22 Jun 2006, 10:21
by unpossible
Lindir The Green wrote:SpringSP is outdated; I'm not even sure if it works with the current version of Spring.

And I can't set myself as a spectator in it, or save the settings.
it does work, remembers your settings and you can spectate by just choosing AI players. have you ever used it before?

Posted: 22 Jun 2006, 14:46
by Sgt Doom
I'm using the springSP that came with NTAI, it works just fine.

Posted: 22 Jun 2006, 16:34
by Lindir The Green
Hmm...

Well, the last time I tried to share a com with the AI, it crashed.

I guess I'll try it. But it still isn't as convenient, because I will have to use .cheat .spectator at the beginning of every test to see what's happening.

Posted: 22 Jun 2006, 17:06
by unpossible
Lindir The Green wrote:Hmm...

Well, the last time I tried to share a com with the AI, it crashed.

I guess I'll try it. But it still isn't as convenient, because I will have to use .cheat .spectator at the beginning of every test to see what's happening.
what are you talking about? try it. add two NTAI bots as players. no human players. That's all you have to do! you can see all the resources of the first player and all the units of all players!

try it!

make sure you use the edit player button to change the first player to NTAI from human

try it!

watch the game

try it!

try it!

try it!

try it!

can i be any clearer?

Posted: 22 Jun 2006, 17:15
by Masse
unpossible wrote:you can see all the resources of the first player and all the units of all players!
and if u press numbers u can view resources of other players :wink:

Posted: 22 Jun 2006, 20:22
by AF
If you need to intervene, do .cheat .team x, then .spectator to go back again

Simply dragging and dropping a script onto spring.exe is enough

Posted: 22 Jun 2006, 20:38
by jellyman
Although I have seen a bug where occasionally I'll set several AI players in SP, and then launch to find that it has given control of player one to me instead of an ai.

Posted: 22 Jun 2006, 21:05
by Lindir The Green
unpossible wrote: try it!

make sure you use the edit player button to change the first player to NTAI from human

try it!

watch the game

try it!

try it!

try it!

try it!
I know!

I know!

I know!

I know!

I know!

I know!

I can't try it right now because I'm busy doing the 150 hours of community service I need to graduate from high school!

But I will try it when I get home today!

I'll also try AF's method!

edit:

AF's method did not work. Using SpringSP did work, but it is still annoying because when the next version of NTai comes out (probably tommorow) the installer will overwrite all of my SpringSP data.

And then again the next day, and the next day, and the next day, and then again when I want to actually play a SP game.