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Metal baseplate decals - V1 released!

Posted: 20 Jun 2006, 12:52
by unpossible
This replaces the decals used under the factories in AA with metal ones. Doesn't cause desynchs

props to Noize for helping get it releasable!


linky
http://www.fileuniverse.com/?p=showitem&ID=3625


here are some replacement baseplates i've made for AA
Image
Image
Image

and they even overlap/tile nicely :o
Image

Posted: 20 Jun 2006, 13:19
by Rayden
how can transparency help to make them less ugly?

Posted: 20 Jun 2006, 13:32
by unpossible
getting rid of the square edges, allowing them to fit the factories better. am i not using the correct lingo? alpha channel?

edit: here's a proof of concept
Image

not being able to get rid of the corners bothers me as they look a bit silly. the white is me attempting to add transparency to the edges and failing :(

Posted: 20 Jun 2006, 13:40
by NOiZE
well how did they made those scars transparant, go take a look @ them, it might work....

i dunno, but it could :-)

Posted: 20 Jun 2006, 13:43
by unpossible
NOiZE wrote:well how did they made those scars transparant, go take a look @ them, it might work....

i dunno, but it could :-)
they're bitmaps...but only black and transparent as far as i can tell

where is the configuration info for the explosions/scars? ie what tells the engine to use the particular scars? is it all automatic or does a nuke have a different scar to a bertha shot?

Posted: 20 Jun 2006, 14:07
by unpossible
looks like there's no transparency support as of yet:
http://taspring.clan-sy.com/phpbb/viewt ... ght=decals

Posted: 20 Jun 2006, 15:45
by NOiZE
well someone.....

Posted: 20 Jun 2006, 16:21
by esteroth12
NOiZE wrote:well someone.....
make a patch?

Posted: 20 Jun 2006, 19:08
by SJ
It already supports transparency in alpha channel just fine

Posted: 20 Jun 2006, 19:34
by SinbadEV
does it support tga?

Posted: 20 Jun 2006, 21:04
by smoth
Supports tgas and YEAH it does support transparencies.

Posted: 20 Jun 2006, 21:05
by Masse
goodie

Posted: 20 Jun 2006, 21:40
by smoth
Image
^is a TGA :P


Unpossible, BMPS only support transparencies at 32bpp format.

Posted: 20 Jun 2006, 21:41
by Zoombie
That is a cool looking building.

Posted: 20 Jun 2006, 21:48
by SinbadEV
dose it work on mobile units? like could it be used for worksign or whatever?

Posted: 20 Jun 2006, 22:19
by unpossible
OH, AWESOMENESS!!!!1111111
i was trying to stick to the dds format as that was the only one i'd seen used :)

I LOVE YOU!!!

Posted: 20 Jun 2006, 22:42
by Gnomre
SinbadEV wrote:dose it work on mobile units? like could it be used for worksign or whatever?
No

Posted: 20 Jun 2006, 22:43
by SinbadEV
Gnome wrote:
SinbadEV wrote:dose it work on mobile units? like could it be used for worksign or whatever?
No
:(

Posted: 21 Jun 2006, 00:31
by unpossible
this is working much better now:
Image

any thoughts?

Posted: 21 Jun 2006, 08:41
by NOiZE
Looks pretty good! Nice job