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The AA deflector shield discussion

Posted: 17 Jun 2006, 02:41
by Rayden
Inferno and me just tested the new shield:

PRO's:
- Cheaper
- Faster build time
- looks cool
- own shots doesn't get deflected anymore
- constant energy consumption on reloading

CONTRA's:
- as soon as units are inside shield plasma won't be deflected anymore
- bombs are not deflected anymore
- 1 shield can't even hold back ONE big bertha permanently
- reload time is quite long

So in summary i think shield should get stronger a bit or deflect addionally rockets and bombs (even bombs is useless cause bombers will be inside shield when dropping bombs).

Something has to be done.

Posted: 17 Jun 2006, 02:44
by Dr.InfernO
Why do you use allways Asiawoman pictures as an avatar? Are you Asia Carrera fan? - Anyway, I think also that the shields should be effective against more than plasma.

Posted: 17 Jun 2006, 03:04
by Warlord Zsinj
Mmmm, we're having a lot of difficulty at SWS fitting shields into our balancing scheme.

People want them, they are very star wars... But they also encourage porcarific gameplay.

Tough to implement, indeed.

Posted: 17 Jun 2006, 03:17
by Zoombie
In Star Wars can you have the Jedi reflect lasers with sheilds? If so, good!

Posted: 17 Jun 2006, 03:21
by Caydr
I don't think I want the shields to be able to hold against a bertha indefinitely. They are a protection so that you have extra time to destroy the bertha or build one of your own, not a fix-all. Also, they were NEVER intended to be a protection against bombers, this was a Spring glitch.
Zoombie wrote:In Star Wars can you have the Jedi reflect lasers with sheilds? If so, good!
A shield with 0 alpha and set to repulse only laser-type weapons.. very easy.

Posted: 17 Jun 2006, 03:23
by Zoombie
Boss.

Posted: 17 Jun 2006, 03:43
by Min3mat
maybe a bouncebackatenemiesjedistyley tag is in order?
so it attempts to hit something with the stuff thrown at it. this would be a bitch to code, let alone making it more/less innacurate depending upon the XP of the jedi :)

Posted: 17 Jun 2006, 03:46
by Malphas
Would it be possible to create a massive, negative-impulse shield that works like a singluraity and sucks any nearby projectiles in? It could have a massive energy cost as the downside. It would be pretty funny to trap some nukes in it or something.

Posted: 17 Jun 2006, 04:13
by Nemo
Well, with the old system you could do that by giving it a negative repulseforce/speed. I think.

Posted: 17 Jun 2006, 06:20
by Eaglebird
I liked the shields being able to hold off a bertha. If you're being shot at by a bertha, chances are they have the energy to keep it up. I haven't played yet, but I'm guessing that in the time the bertha can get through the shield, you may not be able to build a counter-attack fast enough. A bertha, even, they probably have shields too, so it's no use. Ground forces usually have to be BIG to get into a base and destroy a bertha, air forces just go up in smoke and pretty pieces of steel, and nukes, well, really, I try to avoid this unless it's a last measure. As much as I like winning, I also like playing too. I'll report again when I test it for myself.

Posted: 17 Jun 2006, 08:13
by KlavoHunter
What exactly is the "New" effect of the "Plasma Shield"?

Does it eat the incoming rounds? Does it bounce them?

I built one and it had a pathetic radius of effect that didn't even extend past its own model.

Is there something wrong?

Posted: 17 Jun 2006, 08:19
by Zoombie
I think it should slow a bertha shot, but not stop it compleatly. Enough to make it miss.

Posted: 17 Jun 2006, 10:12
by Eaglebird
Zoombie wrote:I think it should slow a bertha shot, but not stop it compleatly. Enough to make it miss.
I liked the way it does now (for me, I STILL haven't played 2.0), where it bounces off, and you have to worry about where the bouncing shell goes.

Posted: 17 Jun 2006, 11:33
by Warlord Zsinj
Why do you think we were campaigning so hard to have laser-reflective shields? Of course we'll have Jedi that can reflect lasers 8)

The problem is, now that there are shields, we are obliged to put in some Phantom-Menace style shields, which are a threat to our somewhat anti-porc stance on gameplay.

Posted: 17 Jun 2006, 11:48
by krogothe
why? just lower the HP accordingly...
nothings a barrier to the creative designer!

Posted: 17 Jun 2006, 12:21
by Min3mat
just go by the films, not the books! allow only ballistic shots out, or something

Posted: 17 Jun 2006, 12:26
by TradeMark
I dont like the shield look now, should be more transparent.
And the color should be blue or anything else than yellow/green/red.

Posted: 17 Jun 2006, 12:51
by FizWizz
like from red (drained) to blue (charged)? I find the difference in color currently to be difficult to interpret.

Posted: 17 Jun 2006, 13:24
by Cabbage
Aye blue would be nice, and it woyld be great if you could still have those beams of light shooting out from the actual deflector itself, but in the style of an HLT or something (as in one quick flash as it hits the projectile at the shield peremiter)

I didnt explain too well :x

Posted: 17 Jun 2006, 13:33
by Rayden
From the graphical point of view the shield:

The shield should be more transparent if nothing happens and maybe a coloured flash over whole shieldsphere if hit (but then with lower transparency). The optimal effect would be a local effect there where the shot hits but i guess this is not possible currently.

EDIT:

what's the current relation between shieldpower / damage by weapons and energy need for reloading? I mean if a big bertha hits how much is the shieldpower reduced and how much energy do you need to restore the shieldpower?