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Ch(e)ating
Posted: 15 Jun 2006, 23:18
by KillerD
ok i just got done playing a game with soulhunter.....the game was com end and i killed it after walking through his def with 15 can 20 min in the game. so what does he do....he starts telling his team mates what to do to win....and we lost because of it....now i would like to suggest a way to silence spects so they cant ch(e)at like this because it is very frustrating.....
Posted: 15 Jun 2006, 23:21
by Kixxe
Err, just kick that mofo and never play with him again.
Otherwise, an option to silence Specs would be cool thou.
Posted: 15 Jun 2006, 23:24
by TechnoTone
I agree. I think specs should only be able to talk to other specs - the same way that only specs can see their drawings, etc.
Posted: 15 Jun 2006, 23:31
by Fanger
what about specs and players in teamspeak, what about specs and players who have each others phone number, or a text messanger, or who are in the same room.. aww come of it..
Posted: 15 Jun 2006, 23:40
by Felix the Cat
Just don't play with those types of people ever again.
On the other hand, if you opponent wins or is doing well, don't accuse him of cheating. I was playing in a game on Painted Desert where there were like 4 specs. One of my teammates had 3 BBs... and I had a cloaked sniper in the enemy base, spotting enemy buildings for the BB fire.
The other team, including the host of the game, accused the specs of ghosting and kicked them all. Needless to say, my team and I kept our mouths shut and didn't tell him about the spy. The other team, primarily the host of the game, were confused as hell and mad as hell when we kept hitting their base with accurate BB fire.
The whole episode was rather funny, but I felt somewhat sorry for the specs.
Re: Ch(e)ating
Posted: 16 Jun 2006, 00:41
by Soulless1
KillerD wrote:...soulhunter...
not to be confused with me!

Except for that time I shouted 'nice job building a nukelauncher already!' in a 6 player game (no-one had), just to make everybody crap their pants

Posted: 16 Jun 2006, 03:58
by Min3mat
dunno, sometimes advice (and occasional flagrant FFS SCOUT ESPECIALLY DOWN SOUTH) can make a game _slighltly_ better balanced, used to do this (against) my WarC teammates sometimes :>
Posted: 16 Jun 2006, 05:26
by KillerD
ok i know i should have left but he was the host :/
Posted: 16 Jun 2006, 05:34
by Soulless1
make a little list of hosts who frequently quit/cheat when they lose and never join their games

Posted: 16 Jun 2006, 06:15
by LOrDo
Since specs cant private chat, they have to say whatever they want to say to players in public chat, then if they start spilling info, you can use the good ole' .kick playername command.
But as Fanger mentioned, specs with teamspeak and other private connections may be an issue...But I havent dealt with this ever, and spring has a generally good, fair-playing community
Posted: 16 Jun 2006, 07:01
by SwiftSpear
Specs are allowed to talk with players, it's up to the host of the game to kick the spec if he's devulging information inappropriate to other players. The host doesn't ever need a good reason to kick someone, they can host thier game however they please.
Posted: 16 Jun 2006, 07:11
by smoth
LOrDo wrote:Since specs cant private chat, they have to say whatever they want to say to players in public chat, then if they start spilling info, you can use the good ole' .kick playername command.
Except when specs have those hella weird names or names with characters that an englist keyboard does not have.
perhaps specs could have an
Allies thing-e and that would allow them to talk to just each other?
Posted: 16 Jun 2006, 08:41
by SwiftSpear
smoth wrote:LOrDo wrote:Since specs cant private chat, they have to say whatever they want to say to players in public chat, then if they start spilling info, you can use the good ole' .kick playername command.
Except when specs have those hella weird names or names with characters that an englist keyboard does not have.
perhaps specs could have an
Allies thing-e and that would allow them to talk to just each other?
"s:" is spectator only comunication, additionally "a:" when used by specs is only seen by other specs, in game players can't see it. I assume you already knew this, so you're going to need to further clarify what you mean because I can't see how it's different then the structures we already have.
Posted: 16 Jun 2006, 09:31
by Das Bruce
Just add a .lockspectatorchat
Posted: 16 Jun 2006, 10:02
by Aun
I've been in games where people refuse to play because a player has a clanmate spectating...
Posted: 16 Jun 2006, 14:41
by Cheery
I hope that you improve the whole communications system if you are going to do that change. You did it already with lobby chatting system. You know you've improved it when you have better control over system in simpler package.
I've no proposation how could you possibly improve it thought. Ask yourself how could you possibly improve IRC -protocol?
btw. if you change it so that spectators can't talk to players, what prevents spectators from giving instructions trough IRC, game lobby or MSN?
Posted: 16 Jun 2006, 15:25
by wizard8873
how about instead of all of that, give the option of rating a player. if you find a player is cheating, report it to one of the mods and send him the replay. they put a warning level assigned to the players name and a comment if you want to see it in detail. i know that they could create a new account but if this can be implemented, maybe there is a way we can lockit down to their IP as well. i would say that give this option to players but i could just see it being abused when a player loses a match and wants to get back at their opponent.
Posted: 16 Jun 2006, 19:04
by SJ
.nospectatorchat
Has been there a long time (0.5?), although only host can use it
Posted: 16 Jun 2006, 22:55
by FireCrack
*DELETED*
Posted: 17 Jun 2006, 00:40
by caldera
i think the only true solution for this problem is, to prevent the spectators from seeing what their teammates dont see. so they cant tell them anything. this means, if a player from team 0 is out he can only see what team 0 sees. even if the team is in the same room, they cant tell each other anything. implementing this as an option would still leave the possibility to spec like it is today.
(i think CS had something similar with as deathcam...)