Copy/Save/Edit/Restore unit orders
Posted: 22 Mar 2005, 20:02
You've just assigned your fighter planes to a patrol path or a "strike, return, repair, do it again" cycle. Some of them are getting destroyed, and you want other planes to join them. Do you have to do all the shift-clicking all over again? No ---- thanks to the following features!
Proposal:
1/ We need a "join" or "copy orders" order, so you can tell some units to do the same thing as some other one is already doing.
2/ The ability to save a path/set of orders you want to re-use would be very useful. Just as you are able to save groups 1-9, you'd be able to save paths 1-9, and assign units to them with a keypress. Use it to have two or three pre-planned attack routes and start the attack simultaneously on all three; use it to rebuild/continue building your missile turret forest when all the construction units which were doing it get destroyed; use it for...
3/ In TA, when you select a unit and hold the shift key, you see all its planned waypoints. Unfortunately, you can only add one at the end of the queue, or cancel one if you give the exact same order on the same spot (very hard for build orders). Instead, I want to be able to move/replace/delete waypoints anywhere in the orders queue. What I propose is: shift+right-click-and-drag moves a waypoint; shift+right-click on a waypoint allows you to insert another waypoint after this one; shift+double-right-click deletes a waypoint.
4/ You should have a special display to edit stored paths in a similar manner as in 3/; only you should have even more freedom: moving/deleting waypoints, resizing area waypoints, moving groups of waypoints or even the whole path. Uses: copy your missile turret forest pattern or the set of defenses in front of your base to build it somewhere else; modify the patrol path of your fighers to avoid the newly-placed enemy AA defenses.
5/ Something to consider: save some of these orders combos for use in later games, and edit them (or create some) outside of the game. This would allow some people to become real masters on certain maps, if they already have their base layout, scouting patterns and attack paths planned and available at a keypress, before the game even starts. I don't know if it's something to wish for, but it would certainly bring another form of planning and strategic thinking to the game. Clicking frantically to build the exact same base as usual on the exact same map isn't fun after a while, isn't it?.
Proposal:
1/ We need a "join" or "copy orders" order, so you can tell some units to do the same thing as some other one is already doing.
2/ The ability to save a path/set of orders you want to re-use would be very useful. Just as you are able to save groups 1-9, you'd be able to save paths 1-9, and assign units to them with a keypress. Use it to have two or three pre-planned attack routes and start the attack simultaneously on all three; use it to rebuild/continue building your missile turret forest when all the construction units which were doing it get destroyed; use it for...
3/ In TA, when you select a unit and hold the shift key, you see all its planned waypoints. Unfortunately, you can only add one at the end of the queue, or cancel one if you give the exact same order on the same spot (very hard for build orders). Instead, I want to be able to move/replace/delete waypoints anywhere in the orders queue. What I propose is: shift+right-click-and-drag moves a waypoint; shift+right-click on a waypoint allows you to insert another waypoint after this one; shift+double-right-click deletes a waypoint.
4/ You should have a special display to edit stored paths in a similar manner as in 3/; only you should have even more freedom: moving/deleting waypoints, resizing area waypoints, moving groups of waypoints or even the whole path. Uses: copy your missile turret forest pattern or the set of defenses in front of your base to build it somewhere else; modify the patrol path of your fighers to avoid the newly-placed enemy AA defenses.
5/ Something to consider: save some of these orders combos for use in later games, and edit them (or create some) outside of the game. This would allow some people to become real masters on certain maps, if they already have their base layout, scouting patterns and attack paths planned and available at a keypress, before the game even starts. I don't know if it's something to wish for, but it would certainly bring another form of planning and strategic thinking to the game. Clicking frantically to build the exact same base as usual on the exact same map isn't fun after a while, isn't it?.