Mod idea
Posted: 14 Jun 2006, 14:31
HAHA! That's right, a mod idea!
Anyway, not the typical mod idea, so hold your flame throwers for a while.
jcnossen has been presenting some test versions to test if things are all right.
What i propose is that a mod be made specifically for testing new versions of the engine. It should have units with high HP and low/moderate damage with nice round numbers (enough to be tested if damage dealt is beeing done properly) and units/buildings with all sort of possible and weird stuff the engine might allow. Also, if possible, in the easiest way possible to test it (like cloacked units having a big radius of decloacking so it can be tested easily).
Anyway, not the typical mod idea, so hold your flame throwers for a while.
jcnossen has been presenting some test versions to test if things are all right.
What i propose is that a mod be made specifically for testing new versions of the engine. It should have units with high HP and low/moderate damage with nice round numbers (enough to be tested if damage dealt is beeing done properly) and units/buildings with all sort of possible and weird stuff the engine might allow. Also, if possible, in the easiest way possible to test it (like cloacked units having a big radius of decloacking so it can be tested easily).