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mobile unit
Posted: 06 Jun 2006, 20:53
by dinamik
Posted: 06 Jun 2006, 21:17
by AF
The knights in nanoblobz does that quite well
Posted: 06 Jun 2006, 21:46
by smoth
I'd really like to see how you did this.
Posted: 06 Jun 2006, 22:03
by FLOZi
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
Posted: 06 Jun 2006, 22:48
by smoth
FLOZi wrote:smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?
Posted: 07 Jun 2006, 03:03
by Sheekel
I think its just a 'Show-Hide' sequence.
But i dont really know.
Posted: 07 Jun 2006, 03:51
by maestro
Hi dinamik...
can help on animating WD unit ?
I still will need weeks to finish the model first though...
Posted: 07 Jun 2006, 06:54
by dinamik
maestro wrote:Hi dinamik...
can help on animating WD unit ?
I still will need weeks to finish the model first though...
Hi Maestro,
Of course, if this animation, I can try. To you, I can not say no.
(in 3d models and textures, I very stupid, can not help)
But.... hmm.... what exactly ?
-----
my E-Mail:
akko54@012.net.il
Posted: 07 Jun 2006, 14:01
by FLOZi
smoth wrote:FLOZi wrote:smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?
either:
show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs
or:
show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:
http://aata.tauniverse.com/downloads/video2.mpg
Posted: 07 Jun 2006, 15:05
by dinamik
FLOZi wrote:
.....either:
show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs
or:
show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:
http://aata.tauniverse.com/downloads/video2.mpg
Good work ! and very nice video !
Posted: 07 Jun 2006, 20:04
by espylaub
Posted: 08 Jun 2006, 10:06
by sinclaire
Nice dinamik
Posted: 08 Jun 2006, 15:15
by aGorm
Both of you VERY NICE.
Super vid them FLOZi, I watched it 3 times to make sure I wernt tripping.
aGorm
Posted: 08 Jun 2006, 15:24
by NOiZE
Impressive!
Posted: 08 Jun 2006, 16:42
by Leaderz0rz
why does it drive backwards?

Posted: 08 Jun 2006, 18:11
by IceXuick
it doesn't imo.
Posted: 08 Jun 2006, 19:06
by FLOZi
Leaderz0rz wrote:why does it drive backwards?

UpSpring does some strange things when converting 3do to s3o.

Posted: 08 Jun 2006, 23:46
by Zenka
FLOZi wrote:Leaderz0rz wrote:why does it drive backwards?

UpSpring does some strange things when converting 3do to s3o.

Well, you have to rotate the unit 180° or it will indeed do everything backwards in game

Posted: 09 Jun 2006, 00:14
by FLOZi
Exactly.
Thanks for the compliments folks, most praise must go to Argh for I simply adapted his script to a slightly different idea.
Anywho, everyone should note that all tracked vehicles in Axis & Allies Spring will do that.

Posted: 09 Jun 2006, 09:16
by Das Bruce
Can someone host it on imageshack or something, I can rarely see his.