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mobile unit

Posted: 06 Jun 2006, 20:53
by dinamik
Image

Posted: 06 Jun 2006, 21:17
by AF
The knights in nanoblobz does that quite well

Posted: 06 Jun 2006, 21:46
by smoth
I'd really like to see how you did this.

Posted: 06 Jun 2006, 22:03
by FLOZi
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways

Posted: 06 Jun 2006, 22:48
by smoth
FLOZi wrote:
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?

Posted: 07 Jun 2006, 03:03
by Sheekel
I think its just a 'Show-Hide' sequence.

But i dont really know.

Posted: 07 Jun 2006, 03:51
by maestro
Hi dinamik...
can help on animating WD unit ? :-)
I still will need weeks to finish the model first though...

Posted: 07 Jun 2006, 06:54
by dinamik
maestro wrote:Hi dinamik...
can help on animating WD unit ? :-)
I still will need weeks to finish the model first though...
Hi Maestro,
Of course, if this animation, I can try. To you, I can not say no.
(in 3d models and textures, I very stupid, can not help) :(

But.... hmm.... what exactly ?
-----
my E-Mail: akko54@012.net.il

Posted: 07 Jun 2006, 14:01
by FLOZi
smoth wrote:
FLOZi wrote:
smoth wrote:I'd really like to see how you did this.
There are a couple of simple ways
... such as?
either:

show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs

or:

show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg

Posted: 07 Jun 2006, 15:05
by dinamik
FLOZi wrote: .....either:

show/hide multiple pieces with different geometry, i.e. individual track links, like the knight in Nanoblobs

or:

show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg
Good work ! and very nice video !

Posted: 07 Jun 2006, 20:04
by espylaub
FLOZi wrote:
show/hide multiple peices with the same geometry but displaced on the UVmap. as seen here:

http://aata.tauniverse.com/downloads/video2.mpg
That is amazingly cool.

Posted: 08 Jun 2006, 10:06
by sinclaire
Nice dinamik

Posted: 08 Jun 2006, 15:15
by aGorm
Both of you VERY NICE.

Super vid them FLOZi, I watched it 3 times to make sure I wernt tripping.

aGorm

Posted: 08 Jun 2006, 15:24
by NOiZE
Impressive!

Posted: 08 Jun 2006, 16:42
by Leaderz0rz
why does it drive backwards? :lol:

Posted: 08 Jun 2006, 18:11
by IceXuick
it doesn't imo.

Posted: 08 Jun 2006, 19:06
by FLOZi
Leaderz0rz wrote:why does it drive backwards? :lol:
UpSpring does some strange things when converting 3do to s3o. :wink:

Posted: 08 Jun 2006, 23:46
by Zenka
FLOZi wrote:
Leaderz0rz wrote:why does it drive backwards? :lol:
UpSpring does some strange things when converting 3do to s3o. :wink:
Well, you have to rotate the unit 180° or it will indeed do everything backwards in game ;)

Posted: 09 Jun 2006, 00:14
by FLOZi
Exactly. :wink:


Thanks for the compliments folks, most praise must go to Argh for I simply adapted his script to a slightly different idea.

Anywho, everyone should note that all tracked vehicles in Axis & Allies Spring will do that. 8)

Posted: 09 Jun 2006, 09:16
by Das Bruce
Can someone host it on imageshack or something, I can rarely see his.