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New map: SpeedMetalQuattro
Posted: 31 May 2006, 22:05
by jj
For those where SpeedMetalDuo is not enough!
4 paths to defend,
4 paths for a big attack,
4 times more fun!
If you think its crazy, you're right.

Posted: 31 May 2006, 22:08
by OverDamage
You should:
1. Pull head out of sand.
2. Stop multiplying speedmetal.
3. Make a speedmetal map with a + shape to be a bit innovative.
Posted: 31 May 2006, 22:17
by Michilus_nimbus
nowai, give the world an
8 pathed SpeedMetal! You own it to us man!
<Reverand Lovejoy's wife>Would somebody please think of the children!</Reverand Lovejoy's wife>
btw, you should do this as your next project:
http://michielvdb.byethost7.com/spring/ ... EMEFTW.jpg
Posted: 31 May 2006, 22:23
by Zenka
Do ppl actualy stop playing speed metal and start playing speed metal double or quatro?
If that is so, I'll suggest the following:
Continue doubeling the paths. One map each 2 days. And for each map, lower the metal per mex with 1.0
So after 22 maps the mexes give a decent amound of metal and there are so many paths between the two platforms, that the entire map could be considered solid ground. (Then we have metal heck, only without pillars)
Posted: 31 May 2006, 22:42
by krogothe
gotta give it to ya, its a good idea and people are already playing it like if it was one of ices maps. I dont like speedmetal, but dont hate it, at least this should give some room for tactics
Posted: 31 May 2006, 23:41
by unpossible
nothing wrong with this. my brother will enjoy it. key meaning being he will enjoy it, not you will enjoy it.
thankyou jj :)
ps, how about a fileuniverse linky?
Posted: 01 Jun 2006, 00:12
by Dr.InfernO
hmm 16 pathes includeing com shareing please.

Posted: 01 Jun 2006, 03:12
by knorke
wont you need
4 times the metal as well?

Once I thought about the following maplayout but then I was like WTFCANTBEOMG

Re: New map: SpeedMetalQuattro
Posted: 01 Jun 2006, 03:16
by FizWizz
4 paths to defend, 4 paths for a big attack, 4 times more fun?
Oh really? so the "more" of a map there is, the better it gets? Somehow I doubt this. But I could be wrong, in the case of Speedmetal anyways. Perhaps Speedmetal is so basic that its quality (for what it is worth) improves linearly with its quantity. Four times Nothing is still Nothing imo.
Posted: 01 Jun 2006, 03:19
by Zoombie
"I'm getting paid by the percent here, so let me do the math here...ten percent of nothing, adds up to well...nothing!" -Jayin, Firefly.
Yeah a quote from Firefly can pretty much sum up my opinion on everything. Now if it was, say, a big maze or something, it would be slightly better. But I mean its just the same pathway times 4. As Fizz said, Four times nothing...
Posted: 01 Jun 2006, 04:27
by smoth
I KNOW forboding dies a little inside seeing this. I must say even though I am a proponent of speedmetal this is just uninteresting design. *sighs*
I am with the others at least making it cross in the middle would have been neat.
Posted: 01 Jun 2006, 05:47
by Forboding Angel
smoth wrote:I KNOW forboding dies a little inside seeing this. I must say even though I am a proponent of speedmetal this is just uninteresting design. *sighs*
I am with the others at least making it cross in the middle would have been neat.
But wait... that takes OMG a little bit of ingenuity, and a little bit of *GASP* skill
Posted: 01 Jun 2006, 08:09
by mufdvr222
What a waste of a good game engine.

It would probably be more accurate to call this an insult to Spring/TA
Posted: 01 Jun 2006, 09:15
by Rayden
Wait if you turn the map 90 degrees and mix with original your gonna have a CROSS-SPEEDMETAL OMFG!
Posted: 01 Jun 2006, 09:26
by NOiZE
Great Stuff
I personally dislike Speedmetal, but for all the player who play this offers a nice alternative and by changing maps they might even try some other maps aswell
Thanks jj
Please make as much variation of speedmetal!
Posted: 01 Jun 2006, 12:12
by Cheesecan
knorke wrote:wont you need
4 times the metal as well?

Once I thought about the following maplayout but then I was like WTFCANTBEOMG

You can call that SpeedMetalDuoUltimate^Pi.
Infinitely times more fun!

Posted: 01 Jun 2006, 17:26
by Kujila
Cheesecan wrote:knorke wrote:wont you need
4 times the metal as well?

Once I thought about the following maplayout but then I was like WTFCANTBEOMG

You can call that SpeedMetalDuoUltimate^Pi.
Infinitely times more fun!

*shrugs* I would play that

Posted: 01 Jun 2006, 19:21
by bamb
OverDamage wrote:You should:
3. Make a speedmetal map with a + shape to be a bit innovative.
There's already azure ramparts or whatsit, although it has less dense metal, but generally the same idea.

Posted: 01 Jun 2006, 19:40
by Drone_Fragger
Cheesecan wrote:knorke wrote:wont you need
4 times the metal as well?

Once I thought about the following maplayout but then I was like WTFCANTBEOMG

You can call that SpeedMetalDuoUltimate^Pi.
Infinitely times more fun!

So thats total shit.
Total shit times infinity is still total shit.
Stop amking awful speedmetal remakes, it just makse noobs think they are good, And then they scream and bitch whenever anyone puts on a good map.
Posted: 01 Jun 2006, 22:50
by Erom
As much as I, personally, dislike maps with continuous metal distro, the doubleing is getting amusing.
What would do at the corners of a speedmetalcross map? See, obvioulsy that problem has no possible solution, thus you have to keep multiplying in one dimension.
kek.