Page 1 of 2

Absolutely Excessive v0.2 updated for AA20

Posted: 29 May 2006, 18:29
by Pxtl
Updated for 2.0

You see, Caydr has spent years balancing AA to be the perfect multiparadigm TA mod. I, have spent a few hours hacking his hard work to bits.

Caydr, forgive me.

I give you: Absolutely eXcessive, a mutator for Absolute Annihilation. Now all you Speed Metal freaks can play your twisted form of play on any map.

Requires AA 2.0 to play. Multiplies the metal/energy output (and drain) of all powerplants/mines times 5. This means that effectively every unit in the game is five times cheaper to build.

Also, because the drain had to be multiplied to support solars and similar systems (they use drain to generate power) similar units that have a standing drain (like radars and makers) will also be multiplied. So keep an eye on your power.

But building is dirt cheap, so have fun.

At any rate, the whole mute is built automatically with a C# script - if anybody wants to make an "excessive" edition of another mod, bug me for it.

Oh, and don't play this on Speed Metal. It just seems silly.

Known bugs: Spring does not support changing the output of wind gens, so wind plants now output 50 + wind.

http://fileuniverse.com/?p=showitem&ID=3530

This time I seem to have figured out where to put the file. Yay me![/b]

Posted: 29 May 2006, 18:34
by NOiZE
Oh NOEZ

now we get speedmetal freeks everywhere!

Posted: 29 May 2006, 18:44
by Deathblane
At least they might appreciate the artistry of some of the better maps...

Posted: 29 May 2006, 19:01
by Zenka
Yeah, at least they can play Speed games on other maps.
(So I'f I had enough of them, I can kill them all off on Metal Heck)

Posted: 29 May 2006, 19:20
by Nemo
/Southpark
You bastard!
/southpark

And I'm just finishing n00berhack with a bunch of stupidly overpowered units ripped from various places <_<

Oh well, there are plenty of speedmetal addicts to go around >_>

Posted: 29 May 2006, 20:10
by FLOZi
Me, Longbow (of TAFF) and Zythe were going to do a mod called n00berhack back in the day. *whistful*

Posted: 29 May 2006, 20:21
by Pxtl
Nemo wrote:/Southpark
You bastard!
/southpark

And I'm just finishing n00berhack with a bunch of stupidly overpowered units ripped from various places <_<

Oh well, there are plenty of speedmetal addicts to go around >_>
Damn. Sorry, I feel bad to rain on your parade - I crapped this thing out in a few hours and you actually put in some real effort.

Some suggestions for n00berhack (in case you haven't done them): anti-matter mine (biggest-explosion-ev4r!) and a heavily armoured walking nuke (bascially a buildable commbomb for those who can't get enough commbombage).

Posted: 29 May 2006, 21:03
by Leaderz0rz
make it all terrain too!

Posted: 29 May 2006, 21:11
by Min3mat
owh and give CORE obscene amounts of superunits, screw ARM only non-speedmetal players (NOOBS11!!11) use that lol

Re: evil, nasty and wrong: Absolutely Excessive for AA148

Posted: 29 May 2006, 22:14
by Soulless1
Pxtl wrote: At any rate, the whole mute is built automatically with a C# script - if anybody wants to make an "excessive" edition of another mod, bug me for it.

TAFF! ;)

Posted: 29 May 2006, 22:48
by Zenka
Min3mat wrote:owh and give CORE obscene amounts of superunits, screw ARM only non-speedmetal players (NOOBS11!!11) use that lol
You just hate Anni's (and fleas)

Re: evil, nasty and wrong: Absolutely Excessive for AA148

Posted: 29 May 2006, 23:33
by Nemo
Soulless1 wrote:
Pxtl wrote: At any rate, the whole mute is built automatically with a C# script - if anybody wants to make an "excessive" edition of another mod, bug me for it.

TAFF! ;)
Already done, in a way: Low Fat FF

Its set up for 1.15 right now, but I can update it if anyone wants to play with it.

New version

Posted: 01 Jun 2006, 21:18
by Pxtl
Also, I've beefed up my script. You can now alter or multiply any tag in an fbi file. You can supply a list of files to apply the script to, or just have it run through all the files in the directory. Anybody want a copy of this thing? Or should I not bother putting it onlyine. It's pretty primitive right now.

Re: New version

Posted: 01 Jun 2006, 21:21
by NOiZE
Pxtl wrote:Also, I've beefed up my script. You can now alter or multiply any tag in an fbi file. You can supply a list of files to apply the script to, or just have it run through all the files in the directory. Anybody want a copy of this thing? Or should I not bother putting it onlyine. It's pretty primitive right now.
maelstroms Excel FBI editor can do it aswell....

Re: New version

Posted: 01 Jun 2006, 22:07
by Pxtl
NOiZE wrote:
Pxtl wrote:Also, I've beefed up my script. You can now alter or multiply any tag in an fbi file. You can supply a list of files to apply the script to, or just have it run through all the files in the directory. Anybody want a copy of this thing? Or should I not bother putting it onlyine. It's pretty primitive right now.
maelstroms Excel FBI editor can do it aswell....
Ah, just looked at the Excel FBI thing - very neato. Still, my script is a different purpose, although it's much simpler - more intended for being run as a quick macro for making gross automated modifications to all the units. Much clumsier than the sexy Excel thing.

Posted: 02 Jun 2006, 16:29
by Caydr
Still, it would be good when you only want to apply the changes to a certain group of units, rather than all of them.

Posted: 02 Jun 2006, 17:13
by Pxtl
Caydr wrote:Still, it would be good when you only want to apply the changes to a certain group of units, rather than all of them.
Yep. At first I wanted to make the program do "if this attribute, then that" but I got lazy. Instead, you just feed it a list of filenames to apply the modifier to, or "all files in folder". The script to make AX was effectively "apply the multipliers to all units" and then "set energy use to -50 for CORWIN and ARMWIN".

Posted: 04 Jun 2006, 19:50
by Rudirogdt
the mod rocks on speedy waters :D

Posted: 05 Jun 2006, 00:19
by PenguinMaster
it rocks on maps that only have like, 4 metal spots on an entire map, and its krog-whoring-in-under-3-minutes for speedmetal(but it was always like that)

Posted: 05 Jun 2006, 01:10
by Pxtl
PenguinMaster wrote:it rocks on maps that only have like, 4 metal spots on an entire map, and its krog-whoring-in-under-3-minutes for speedmetal(but it was always like that)
Rudirogdt wrote:the mod rocks on speedy waters :D
:|

I should've known that's how it would be used. That's the height of redundancy right there.