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Quick question on making mutators

Posted: 29 May 2006, 14:37
by Pxtl
I'm just starting out with mods - when making a mutator-styled mod, can one override old unit settings (besides build-lists), or must all the new content be in the form of new units?

Sorry if this is a redundant, repetative question, I just couldn't find it quickly in the Wiki.

Posted: 29 May 2006, 14:49
by yuritch
AFAIK any files can be overriden by mutator mods, including units, weapons, build tables, sounds, textures and so on.

Posted: 29 May 2006, 14:53
by Pxtl
yuritch wrote:AFAIK any files can be overriden by mutator mods, including units, weapons, build tables, sounds, textures and so on.
great, tx.

Posted: 29 May 2006, 18:03
by zwzsg
So... does ModType=2; work now? Since when?

Posted: 29 May 2006, 21:20
by Caydr
Dissect AA... bunch of examples of how mutators work there.