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Ntai: commander's doesn't want to die...(linux)

Posted: 25 May 2006, 18:55
by Vivien
Sample:
Image
After a d-gun.

Posted: 25 May 2006, 20:15
by Tobi
Trunk was broken for a while. SJ temporarily fixed it.

Posted: 25 May 2006, 21:12
by AF
mwha, NTai never dguns enemy commanders unless it's a mistake.

in XE8.1 isntead of sitting there however it will attempt to reclaim your commander, and capture anything it built nearby, unless there are units with weapons nearby in which case it dguns them

Posted: 25 May 2006, 21:37
by Vivien
hmm. i do a 'svn update' but the problem is still here.

AF:It was me...i was fed up because it builds everywhere even in my base. It has suicidal tendencies... :lol:

Posted: 26 May 2006, 13:45
by AF
The NTai commander is meant to be used as a horrible nightmare for the player, only that nightmare is more of a pleasant dream, in XE8.1 that has all changed ;D

Posted: 26 May 2006, 21:06
by Vivien
I downloaded and installed the last linux-data but there is no changes. Perhaps that the problem comes from ntai... :roll:
Anyway is it planned to implement the last version of the AI?

Posted: 26 May 2006, 21:08
by Tobi
Sort of yes. It's becoming a bit of a maintenance nightmare tho, so don't be surprised if I remove it from SVN entirely.

Posted: 26 May 2006, 21:16
by AF
I saw soemthign in the mailing list that i should ahev noted but I lost the message that you said tobi.

If you want NTai source, darkstars not the svn si the bets place to get it

Posted: 26 May 2006, 21:25
by Vivien
Thanks for answers.