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.:New Map:. Placid Stream

Posted: 20 May 2006, 02:04
by Forboding Angel
Fisrt off, I would like to point out that it is designed as a 3 vs 3 west vs east, I would also like to point out that I drew it before I realized that the water had a concept like evad river confluence... That said...

All units can cross the water. It is not deep at all. Give or take it's about 10 elmos deep. So, anyways... here ya go.

*Update*

I totally redid the metal layout cause I didn't like it. It makes a little more sense now and the right side can no longer jsut porc on the hill.

Adjusted the heightmap so that there are many more places vehicles and kbots can get up onto the hills. Also, I smoothed out some of the areas that didn't make sense geographically.

Download Here:
http://fileuniverse.com/?p=showitem&ID=3236

Screens:

Image

Image

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Image

Posted: 20 May 2006, 03:20
by Sheekel
Cool! I really like the concept. Looks fantastic!

Will playtest tonight...

Posted: 20 May 2006, 03:46
by Lindir The Green
The green is a little too...

Bright.

It looks like a cartoon.

Posted: 20 May 2006, 05:08
by Forboding Angel
Lindir The Green wrote:The green is a little too...

Bright.

It looks like a cartoon.
take a look in game

Posted: 20 May 2006, 11:14
by Rayden
is this a remake of river confluence? ;)

Posted: 20 May 2006, 11:30
by NOiZE
I like it Froboding, didn't have a real game on it yet. I really like the cartoony green, because it fits the TA sheme perfectly!

Couldn't find anything to complain about yet!!

Well done!

Posted: 20 May 2006, 15:26
by Das Bruce
Rayden wrote:is this a remake of river confluence? ;)
Not intentionally I don't think, and it plays alot differently.

Posted: 20 May 2006, 16:38
by Forboding Angel
Rayden wrote:is this a remake of river confluence? ;)
like I said above, I drew it and then after I rendered it in l3dt I thought to myself "that looks really familiar". At that point I realized that it looked like evad river confulence.

the way I have it set up it plays completely different. it's meant for 3 vs 3 west vs east.

Thanks noize. For a loooong time now I've been trying to figure out why riverdales grass looks so damn good.

I'm getting closer. I redid the grass texture for my next greenworld map and I think I've nailed the color.

Posted: 20 May 2006, 16:53
by esteroth12
can kbots climb those hills? if not, the east has a definite defensive advantage, as:

1. They can bombard the enemy uuntil they get to the ramp,

2. Two very, very, very small ramps...

The west team has at least 5 ways up, and the cliff looks shallowwer...

(can you tell I haven't played it yet? ;) will try it out today)

Posted: 20 May 2006, 16:59
by Forboding Angel
esteroth12 wrote:can kbots climb those hills? if not, the east has a definite defensive advantage, as:

1. They can bombard the enemy uuntil they get to the ramp,

2. Two very, very, very small ramps...

The west team has at least 5 ways up, and the cliff looks shallowwer...

(can you tell I haven't played it yet? ;) will try it out today)
kbots can climb all the hills.

Posted: 23 May 2006, 14:37
by Deathblane
The download on FU seems to be borked.

Posted: 23 May 2006, 15:58
by Forboding Angel
Oh damn, I released v3 last night and forgot to update it... I'll fix it...

Posted: 23 May 2006, 15:58
by NOiZE
what new in v3?

Posted: 23 May 2006, 16:50
by Forboding Angel
check the original post

oh I also forgot to mention that I redid the texture a little bit as well.