Page 1 of 1

Weapon questions

Posted: 18 May 2006, 23:45
by MrSpontaneous
I have some weapons I need to make, and I am wondering if any animation is possible, and to what extend. I would also like to confirm some tags I read in Maestro's TA weapons Tutorial.

1. Is it possible to change the color of the flame thrower render.
2. Is it possible to create a unit that shoots a projectile that increases in size the further it is from the launcher (i.e. like a sound wave)
3. do the pitchtolerence and tolerence control the firing arc or does spring use some other system to keep that in check.


Thanks

Posted: 18 May 2006, 23:57
by Guessmyname
firearc tags control the arcs. The tolerance tags are left-overs from TA

Flamethrower colour change: Might be possible with that mod-defined thing

Size change thing: No

Posted: 19 May 2006, 00:06
by MrSpontaneous
Would you please tell me the syntax for those (the firearc tags)?

Also, which tag governs the push/pull of explosions/implosions?

do you know were I can find the information for
that mod-defined thing
?

thanks

Posted: 19 May 2006, 05:27
by j5mello
im not a modder so im not 100% sure but the impulse factor controls the push/pull of explosions. careful though as there were probs with the rockets in E&E havin such a high impulse factor that they did more damage than the regular damage

Posted: 19 May 2006, 05:45
by smoth
impulse factor is tard. Unit damage each other through collisions so when your impulsefactor is high units take nasty damage.

Posted: 19 May 2006, 07:20
by Neddie
Guessmyname wrote:Size change thing: No
That sounds like something completely new we should develop and implement.

Posted: 23 May 2006, 04:15
by MrSpontaneous
Now, I am not trying to be anoying, but I really need that information so that I can continue to develop my mod, and I do not know the location to find out how to implement it. I also have not seen it in any of the files I have looked at in other peoples mods :? .

so I would greatly appriciate the syntax for the fire arc tags, thanks.

Two other thoughts for weapons, which I know are not possible

1. be able to change a shot into a unit
2. be able to have shots raise terrain rather than create craters, make hills
:P

Posted: 23 May 2006, 15:04
by zwzsg
MrSpontaneous wrote:1. be able to change a shot into a unit
2. be able to have shots raise terrain rather than create craters, make hills
1) No.
2) Try negative impulsefactor, negative damage, that sort of things.

Posted: 28 May 2006, 08:52
by SpikedHelmet
Ingenious.

Posted: 28 May 2006, 10:53
by Guessmyname
zwzsg wrote:2) Try negative impulsefactor, negative damage, that sort of things.
And don't forget to use an armour class so that it does no damage to units (weapons with negative values actually give health rather than taking it, and beyond the max health limit of the unit)