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..:: New Maps - Delta Siege V10 ::..

Posted: 17 May 2006, 03:36
by IceXuick
Finally after alot of testing, refining and testing again, Delta Siege is ready!

** Download the V10 here **
:arrow: http://www.fileuniverse.com/?p=showitem&ID=3191 (49.5 mb)

This download contains Delta Siege Original, DeltaSiegeDuo and DeltaSiege Duo Reversed. Duo and Duo Rev are mirror based and let you choose between a central land attack route, or a central sea, for large sea battles.

This makes DeltaSiege Original playable for max 8-10 players, but the DeltaSiegeDuo's for a max of 20 (!) players!. (if it will be possible in the future to support this, this map is ready for it). However, for the playability i have set the metal output for the duo maps to 70% of that of the original, so it's good playable for 5vs5)

DeltaSiege = 20x10
DeltaSiegeDuo = 20x20 (land route central)
DeltaSiegeDuoRev = 20x20 (sea route central)

The only less pun factor is that (and it took me some recompiling to cram it in) the filesize, which is just 0.12 over 50mb.

BUT you get 3 maps for the price of one (so it's only 16.7 mb per map, and that isn't really big!)

Here are some ingame screenshots of Delta Siege Original:

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Posted: 17 May 2006, 04:02
by IceXuick
Because of the 50.12mb file size, i have to get the file on unvisere manually. Until it's not on FU, you can download it from my own server here:

:arrow: http://icexuick.dagdief.nl/taspring/del ... aSiege.sd7

Posted: 17 May 2006, 04:04
by chillaaa
*rubs hands in expectation*
Can't wait! They look so good! Downloading at work, will test them out this evening at home. Great looking work Ice!

Posted: 17 May 2006, 04:07
by IceXuick
thx, made possible by the help of others, that helped me design the metal/geo layout. Forboding Angel also kinda approved the pre-final version, so my guess is that (at least for the DS original), the metal will work out quite nice!

I'm hoping this puppy gets on FU soon.

[EDIT]
Tried to upload it, but as my guess was already, it failed. Could someone of FU (Noize?) help me get this one there. I can't compress it more, unfortunately, already recompiled it three times, with higher compression, used tile-files, and i just stays a bit above the 50 megs. (without the tile-parameter it would be around 100mb!!)

Let me know!
[/EDIT]

Posted: 17 May 2006, 04:23
by wired
X_X man this has got to be the best maps i have seen yet bro period. great work

Posted: 17 May 2006, 04:24
by wired
by the way what program did you use to make these maps X_X

Posted: 17 May 2006, 04:32
by Flint
Good lord, 50mbs? Thanks for continueing to give us new maps, they are awesome.

Testing once its done downloading.

Posted: 17 May 2006, 04:40
by IceXuick
yes i know 50 mb! but you get 3 all huge maps for it! Digsite is only one map of 16x16, and is almost 30mb! Thanks to better texturing skills, and the combine use of tiles, it's only 50 (seperate map releases would go OVER 100mb total!!)

My maps are basically made with Photoshop and Bryce. Mostly Photoshop, but for the basic rendered image of the heightmap, Bryce, or something like it (l3dT, terragen) is needed. But the final texture is mainly re-done with Photoshop, the bryce render was mostly beige.

Hopefully you can enjoy one or more of these maps! Thx for the comments again!

Posted: 17 May 2006, 04:55
by wired
yea i use terragen but it kinda suxs do you know any byrce tuts on makeing texture maps for it ?? i already use bryce for meh height maps hehe

Posted: 17 May 2006, 05:04
by IceXuick
maybe you could check the wiki for this ;)

anyway, here is some simple tut, scroll down to texture phase:

http://taspring.clan-sy.com/wiki/IceXui ... esign_Help

goodluck!

Posted: 17 May 2006, 06:31
by Das Bruce
Looks nice, further comments after testing.

Posted: 17 May 2006, 06:36
by Zoombie
Whats this? A compliment for DB?

ALso this map dose look very nice. I'll try it out.

Posted: 17 May 2006, 07:04
by Proply
looks good, cant wait to play it! :D

now how bout a two continents remake :-)

Posted: 17 May 2006, 07:22
by Warlord Zsinj
Mmm, it's a lot bigger then I originally imagined.

Would've been cool if you made Duo and Duo reversed the big ones, and the single one at half size, with smaller metal distribution, so that we could play smaller games on it. I'm a big fan of smaller, more intense games. Partly to do with taste, partly to do with connection/comp power, and partly to do with the time I have for a Spring game.

Still, looks good though. I just don't think I'll have many opportunities to play it :(

Posted: 17 May 2006, 07:22
by Das Bruce
Zoombie wrote:Whats this? A compliment for DB?

ALso this map dose look very nice. I'll try it out.
It happens on occasion, when I see something particularly good.

I like what he's done with this map with the several levels, and what appears to be alot of thought into metal placement, he also appears to be getting quite good at this style of texture creation.

Posted: 17 May 2006, 07:23
by Zoombie
And I was being jockular.

Posted: 17 May 2006, 08:58
by NOiZE
Why didn't you use the -e function of mapconv... the filesize could have been 16,7 MB ....

But it all looks Awesome!!

maybe wind could be a bit better

Posted: 17 May 2006, 11:48
by Neuralize
One of the duos has it's textures all messed up. The tiles get all garbled and blah.

Posted: 17 May 2006, 12:26
by NOiZE
Neuralize wrote:One of the duos has it's textures all messed up. The tiles get all garbled and blah.
screenshot? and which one??

Posted: 17 May 2006, 14:17
by Durandal
Looks VERY nice. I'll give it a spin first chance I get !