wierd happanings
Posted: 13 May 2006, 02:53
Well, a particular unit is giving me some odd problems. It is designed to be all terrain, and its max slope is set to 90. It however acts as if its max slop is very low
. here is the FBI file:
One other problem was with its weapon. I gave it a custom sound titled burb.wav, just to mess around. How ever, spring gave me an error saying it was not in the correct format. From what I can tell that is how other mods have thier sound files set up, so this is puzzling me.
Thanks in advance

Code: Select all
[UNITINFO]
{
//Internal settings
unitname=BORESLOG;
version=1;
side=BOREDOM;
objectname=BORESLOG.S3O;
TEDClass=BUILDER;
category=BOREDOM NOWEAPON NOTAIR NOTSUB NOTSHIP LEVEL1 NOTLAND ALL;
//unit limitations and properties
ActiveWhenBuilt=1;
WorkerTime=100;
builddistance=90;
BuildTime=600;
Corpse=BOREMAP_DEAD.S30;
SoundCategory=ARM_kbot;
SightDistance=250;
radardistance=0;
MaxDamage=100;
name=Slog;
description=:Produces Ground buildings;
//energy and metal related
BuildCostEnergy=200;
BuildCostMetal=400;
EnergyMake=0;
//Pathfinding and related
FootPrintX=2;
FootPrintZ=2;
MaxWaterDepth=10;
MovementClass=SPID2;
MaxSlope=90;
mobilestandorders=1;
standingmoveorder=1;
ovradjust=1;
smoothanim=1;
//Abilities
Builder=1;
CanMove=1;
CanPatrol=1;
CanStop=1;
canguard=1;
maxvelocity=1.4;
brakerate=0.08;
acceleration=0.015;
turnrate=250;
steeringmode=1;
shootme=1;
canreclamate=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
movementclass=TANKSH3;
leavetracks=1;
trackwidth=24;
trackoffset=3;
trackstrength=5;
trackstretch=1;
tracktype=slogTrack;
armourtype=builder;
canattack=1;
//Weapons and related
weapon1=LIGHTPARA;
wpri_badtargetcategory=VTOL;
nochasecategory=VTOL;
}
Thanks in advance