mualjtaulur's Teh Pirates
Posted: 12 May 2006, 20:48
mualjtaulur's Teh Pirates - a mod about pirates (well duh)
As someone may know I have another mod project under developement Scrap Metal Battles as a result of poor inspiration I'm putting that project in deep-freeze for a while, it's not dead it is just waiting for new ideas how to make it different from all the other mods around here.
So I'm now starting another mod, with fresh ideas and fresh concept (atleast I think so) This idea of a pirate mod came out while I was modeling a pirate ship for SMB. So I just thought that wouldn't it be cool to have a pirate mod for Spring? For few weeks I have been designing concept for this and having few good? ideas about resource system and this is what I have figured out for now.
Energy = Manpower
Metal = Gold
There is two (2) sides:
Royal Navy and Pirates
Royal Navy has large ships with lots of guns firepower and firerate is better compared to pirates but the ships also need more manpower, cost more gold and have slower turnrate.
Pirates have smaller and faster ships, HP is lower, but they cost less, consume less manpower, have faster turnrate and cost less gold.
Buildings/Resource system
Hut:
You get small amount of gold and manpower from huts (both +1)
You also get gold by reclaiming the treasure chests (shipwreck)
Tavern:
From tavern you get more manpower but it also needs gold to run, amount of manpower varies in tavern like the amount of energy you get from windgenerator in AA.
Docks:
Building a ship consumes gold and manpower, ship needs manpower to move and to shoot, every shot also costs 0.5 gold.
Ship classes:
Row-boat
Can transport one (1) cannon, very slow.
Gunship
Battleships littlebrother, fewer guns, cheaper and faster.
Battleship
Large ship, lots of guns, medium speed, small storage.
Cargoship
Large storagespace, slow, has more guns than gunship but less than battleship.
Any good new ideas, constructive criticism and improvement suggestions are welcome. Ask if you have any guestions.
As someone may know I have another mod project under developement Scrap Metal Battles as a result of poor inspiration I'm putting that project in deep-freeze for a while, it's not dead it is just waiting for new ideas how to make it different from all the other mods around here.
So I'm now starting another mod, with fresh ideas and fresh concept (atleast I think so) This idea of a pirate mod came out while I was modeling a pirate ship for SMB. So I just thought that wouldn't it be cool to have a pirate mod for Spring? For few weeks I have been designing concept for this and having few good? ideas about resource system and this is what I have figured out for now.
Energy = Manpower
Metal = Gold
There is two (2) sides:
Royal Navy and Pirates
Royal Navy has large ships with lots of guns firepower and firerate is better compared to pirates but the ships also need more manpower, cost more gold and have slower turnrate.
Pirates have smaller and faster ships, HP is lower, but they cost less, consume less manpower, have faster turnrate and cost less gold.
Buildings/Resource system
Hut:
You get small amount of gold and manpower from huts (both +1)
You also get gold by reclaiming the treasure chests (shipwreck)
Tavern:
From tavern you get more manpower but it also needs gold to run, amount of manpower varies in tavern like the amount of energy you get from windgenerator in AA.
Docks:
Building a ship consumes gold and manpower, ship needs manpower to move and to shoot, every shot also costs 0.5 gold.
Ship classes:
Row-boat
Can transport one (1) cannon, very slow.
Gunship
Battleships littlebrother, fewer guns, cheaper and faster.
Battleship
Large ship, lots of guns, medium speed, small storage.
Cargoship
Large storagespace, slow, has more guns than gunship but less than battleship.
Any good new ideas, constructive criticism and improvement suggestions are welcome. Ask if you have any guestions.