Creating units based on others
Posted: 12 May 2006, 18:49
I have been messing around with Absolute Annihilation, and i have made some rather interesting units o.O but anyway! i now felt like trying to make a new team. I settled for another ARM team, that was concentrated at airforce (Arm Airforce).
So i went into the "gamedata" and added Arm Airforce as a new team, and it worked fine in-game, altho i had changed nothing for em yet. Then i copied the ARMAAP (Advanced Aircraft fac), i was going to make this the team's "commander", so ofcourse i had to make a new modified ARMAAP that produced metal and energy.
I did this, but it didnt seem to work. To make the copy a "new" unit, i changed unit name and file name to ARMAAPC, but then it crashed and said con file missing and funny stuff like that.
The reason i dont just edit the ARMAAP and leave it, is because the regular ARM is still going to have it, and that aint supposed to produce metal and energy.
So my exact question: How do i make a copied unit act like a whole new unit so it can succesfully be used as a team commander?
If it matters, im using a sdz file that depends on AA1.46, it aint the AA itself im modding.
That was rather hard to explain (Dont flame!
)
So i went into the "gamedata" and added Arm Airforce as a new team, and it worked fine in-game, altho i had changed nothing for em yet. Then i copied the ARMAAP (Advanced Aircraft fac), i was going to make this the team's "commander", so ofcourse i had to make a new modified ARMAAP that produced metal and energy.
I did this, but it didnt seem to work. To make the copy a "new" unit, i changed unit name and file name to ARMAAPC, but then it crashed and said con file missing and funny stuff like that.
The reason i dont just edit the ARMAAP and leave it, is because the regular ARM is still going to have it, and that aint supposed to produce metal and energy.
So my exact question: How do i make a copied unit act like a whole new unit so it can succesfully be used as a team commander?
If it matters, im using a sdz file that depends on AA1.46, it aint the AA itself im modding.
That was rather hard to explain (Dont flame!
