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..:: Choose between 4 Concepts for a Water Map ::..
Posted: 09 May 2006, 23:07
by IceXuick
I am going to make a water-based map. I have made 4 concepts, and like to ask you, the community, which one you like to see most. If you have extra comments on the theme, settings, or other suggestions, feel free to post!
Watermap 1 - Sail Away like (not a remake!:) )
Watermap 2 - Split:
Watermap 3 - Cross, 2 large islands, and 2 forward islands:
Watermap 4 - Symmetry with 3 islands on both sides:
Enlighten me!
Posted: 09 May 2006, 23:09
by NOiZE
I miss the, I WANT THEM ALL, option..
Posted: 09 May 2006, 23:20
by Targ Collective
Split, to emphasise the difference between land and water units.
Posted: 09 May 2006, 23:20
by krogothe
what hardware/software did you use to draw those?
no2 is good, then no1 then 3 and 4 is kinda boring
Posted: 09 May 2006, 23:27
by Tim Blokdijk
Split

Posted: 09 May 2006, 23:28
by IceXuick
wacom + alias sketckbook pro
thx for the comment. You may vote if you like :D
Posted: 09 May 2006, 23:32
by bamb
Could the islands have more than one beach which is like an obvious amphi/hover "gate"?
Posted: 09 May 2006, 23:35
by Tim Blokdijk
Ow yes, I voted.
I like the idea behind split as I can help modders build mods that have a balanced navy. (or mods that are just as effective on water as on land.)
Posted: 09 May 2006, 23:55
by krogothe
IceXuick wrote:wacom + alias sketckbook pro
thx for the comment. You may vote if you like :D
i have. which wacom tablet are you using? ive been thinking of getting a drawing tablet for a while now, and you managed some damn nice stuff so far so it must be good

Posted: 10 May 2006, 00:07
by Kixxe
Split!
Nice idea... spliting a map into water and land, who would have thougt?
Posted: 10 May 2006, 00:36
by Egarwaen
Split, especially if the river's too deep for anything but amphibious/hover to cross.
Posted: 10 May 2006, 01:04
by Targon
I always wanted to see something with parallel land and water
Controlling the sea actually means something
Posted: 10 May 2006, 01:11
by Zoombie
Split would go down as good as a banana split.
And if the island LOOKED like a banana, all the better!
Posted: 10 May 2006, 01:19
by FizWizz
#3: crossed...
>.>
<.<
anyone with me here?
Hmm
Posted: 10 May 2006, 01:22
by Pxtl
#1 is too derivative. There are already many random-looking island maps.
#2 is exciting and cool, a very nice multiparadigm map.
#3 looks like it's pretty much 1v1, so I'm not too interested.
#4 could be fun as a team map going north-south - put a little metal in the water in the bottom/top of the map, and make sure that the islands have ramps allowing access for amphib tanks/hovers, so amphibious/hover units can attack straight north/south. Plus include rear ramps to the main islands to allow for amphibious sneak attacks.
Posted: 10 May 2006, 05:29
by Maelstrom
Im voting for 2, but 3 is also nice.
One thing that you HAVE to do for this, no matter which map you choose, is make the beaches look like beaches! That is my only request. Realisic looking beaches, or nothing.
Posted: 10 May 2006, 05:39
by Zoombie
I would prefer some 'aliniod' exotic beach to a boring old dull tropical beach.
But thats just me.
Posted: 10 May 2006, 07:07
by Maelstrom
Alien, exotic, rock, sand, I dont care. As long as it doesnt go straight from grass to water ill be happy.
Posted: 10 May 2006, 07:51
by Flint
I voted 1 but honestly they are all equally good concepts, do them all : p
Posted: 10 May 2006, 08:06
by Warlord Zsinj
Split has the most potential. It needs some refining, particularly with the way resources encourage players to go the various ways. I'd also make sure that the paths are nice and wide, so that they don't block up too quickly. Some nice height levels between the paths could be nifty too.
This leads me towards an idea I had a little while ago. Maybe I'll PM you about it.