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The railway is not present
Posted: 09 May 2006, 13:58
by dinamik
Posted: 09 May 2006, 14:09
by AF
You should have created a railway unit and scripted the train so it was pulled around with carriages!
Posted: 09 May 2006, 14:44
by Targ Collective
Don't be too harsh, Alantai... It's still pretty cool!
Posted: 09 May 2006, 15:06
by AF
it's uber, *gives out a cookie*
Posted: 09 May 2006, 18:12
by Zenka
Cool!
I don't think rails would be easy, it will coallide with the train. unless it's part of the map.
(if you look closly, you'll notice that the weels spin faster the the bar moves.)
Posted: 09 May 2006, 20:21
by AF
no, the rails pickup the train and any carriage units, and then move the units around the track. Ask zwzsg, it's perfectly possible..
Posted: 10 May 2006, 20:58
by zwzsg
I think having rail-as-units that move train around would create more problem than it would solve. First if every section of rail is made of unit, the unit count will skyrock and bring the CPU and GPU to their knee. Then, the rail bits would have to communicate to each other so that each section pick up the train just when the previous drop it, and to all work in moving in the same direction, and that won't be easy at all. Then the enemy would auto attack all of your rail if they are units.
It could be interesting to try, but I'm not sure it's worth it.