Maybe another project?
Posted: 17 Aug 2022, 20:30
I was wandering around, watching some C&C:Generals replays.
And something hit me suddenly.
I really miss the days of Generals - and a bunch of other games, like Rise of Nations. And i am somewhat familiar to Spring games and the engine itself - i tried NOTA some years ago, and occasionally play Zero-K.
The former ones miss one features (naval units in C&C Generals, scale of units/buildings/battlefield itself), latter the other ones, but what i personally lack most in Spring is setting. Some good fiery modern warfare.
So i put around hour or so in Blender and paint.net (to make something like a very-very basic texture) and put these to the table.
I'm bad at programming and/or scripting in general, but i think ( - i hope!) i can put those to the battlefield and make some dirty moves. There are docs after all.
General questions appearing to me are the ones below:
Is the wiki obsolete so bad? Seems like no "empty" or "tutorial" projects work anymore. Some forum lurking proves the point.
Answer in one of the topics suggested "stripping flat" one of already good games and populating it with own models along with some scripts tuned, fixed or customized fitting the situation. Well, huge projects are complicated; I'm not sure i can at least make sense for myself how any feature work, what goes where, which script controls what, etc. On the other side - isn't it just theft? I've been pirating a lot, but plagiarizing "full scale" like this is as bad as stealing one's soul, isn't it? So, taking in view all of the above - what is the best place to get acknowledged in Spring basics right now? I saw some mention about BAR project mainly developing the engine right now, maybe this is the resource do dig into? i just want to script some basic units, like builder, factory, mex, few weapons as a test polygon. I already took a quick look in some basic Lua, like armordef/weapondef/unitdef, fairly understandable, self-descriptive and easy (for my dumb lower back part).
Is starting the project at all worthy? Like, would anyone like it and somehow follow or contribute, maybe i can get some help from aside, or someone interested in joining? I'm lazy, unconsistent and sometimes drop things "half here" - no, that doesn't mean "make a game for me" at all, but some responsibility in front of co-devs and/or community is a lot more disciplining and motivating, as well as occasional help i can get directly from some more experienced user base.
And last question - I don't understand a single bit in licensing, what's all about it in Spring, what should i know and be 100% aware of, and what are my rights about the product itself (if it does ever leave "side-project for my own good" phase)?
I really appreciate any feedback, and thank you for keeping such amazing piece alive, be it the engine, the wiki or the forum.
And something hit me suddenly.
I really miss the days of Generals - and a bunch of other games, like Rise of Nations. And i am somewhat familiar to Spring games and the engine itself - i tried NOTA some years ago, and occasionally play Zero-K.
The former ones miss one features (naval units in C&C Generals, scale of units/buildings/battlefield itself), latter the other ones, but what i personally lack most in Spring is setting. Some good fiery modern warfare.
So i put around hour or so in Blender and paint.net (to make something like a very-very basic texture) and put these to the table.
I'm bad at programming and/or scripting in general, but i think ( - i hope!) i can put those to the battlefield and make some dirty moves. There are docs after all.
General questions appearing to me are the ones below:
Is the wiki obsolete so bad? Seems like no "empty" or "tutorial" projects work anymore. Some forum lurking proves the point.
Answer in one of the topics suggested "stripping flat" one of already good games and populating it with own models along with some scripts tuned, fixed or customized fitting the situation. Well, huge projects are complicated; I'm not sure i can at least make sense for myself how any feature work, what goes where, which script controls what, etc. On the other side - isn't it just theft? I've been pirating a lot, but plagiarizing "full scale" like this is as bad as stealing one's soul, isn't it? So, taking in view all of the above - what is the best place to get acknowledged in Spring basics right now? I saw some mention about BAR project mainly developing the engine right now, maybe this is the resource do dig into? i just want to script some basic units, like builder, factory, mex, few weapons as a test polygon. I already took a quick look in some basic Lua, like armordef/weapondef/unitdef, fairly understandable, self-descriptive and easy (for my dumb lower back part).
Is starting the project at all worthy? Like, would anyone like it and somehow follow or contribute, maybe i can get some help from aside, or someone interested in joining? I'm lazy, unconsistent and sometimes drop things "half here" - no, that doesn't mean "make a game for me" at all, but some responsibility in front of co-devs and/or community is a lot more disciplining and motivating, as well as occasional help i can get directly from some more experienced user base.
And last question - I don't understand a single bit in licensing, what's all about it in Spring, what should i know and be 100% aware of, and what are my rights about the product itself (if it does ever leave "side-project for my own good" phase)?
I really appreciate any feedback, and thank you for keeping such amazing piece alive, be it the engine, the wiki or the forum.