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Grass in Wind Idea

Posted: 04 May 2006, 17:56
by PicassoCT
Wouldn`t it be cool if the Grass would form like in Reallife Waves in the Wind.
Just laying over a moving Grayscale Texture over the whole Grass, that makes the textured more reflective and darkens it again, once the wind pressure moves on...

Image

Posted: 04 May 2006, 19:20
by Soulless1
sounds cool - could possibly use some of the dynamic water code?

Would bring the asthetics of dry land up to the level the water is currently at :)

Posted: 04 May 2006, 20:12
by wizard8873
thats a pretty good idea. maybe it could be implimented to effect trees so that they sway back and forth.

at this rate, the next thing we'll have is wind that effects projectiles.

Posted: 04 May 2006, 20:23
by diggz2k
wind that effects projectiles.
Awsome.

Posted: 04 May 2006, 20:42
by AF
mwha Annual topic rotation, I'd point to my original thread mentionign grass and trees blowing in the wind and when explosions occur nearby but I cba looking

Posted: 04 May 2006, 22:10
by Drone_Fragger
Heres the link:

http://www.givedronelotsofmoney.com

Actually. yes it sounds like a brilliant idea.

Posted: 05 May 2006, 06:08
by Das Bruce
Just have them sway randomly in the direction the wind is facing, which already exists for turning the wind gens.

Posted: 07 May 2006, 21:50
by PicassoCT
Bruce... i am shocked... were is the Flaming, the Hate, the acid, but true Critic, the ... the Bruce gone i used to know?
I fired my DOMINA after your first reply... :wink:

Another Suggestion .. what if you could paint parts into the featuremap, that would be transparent (the Physical Terrain still intact) and insert real Cool Landscape Objects (like Waterfalls, or Outmodeled Rifts) under the Gap?

Posted: 07 May 2006, 22:19
by Dr.InfernO
good idea.
But I don't wanna buy new hardware for it.

Posted: 07 May 2006, 23:24
by IceXuick
probably a MTR but if ya let me choose between waving grass, or dual screen support...?

grass would be nice, but i don't really care if it did or not, if there could be dual screen support or not, i would care (a lot)

Posted: 08 May 2006, 11:15
by Zenka
Dr.InfernO wrote:good idea.
But I don't wanna buy new hardware for it.
You already need ner hardware for water deforming. but these kind of special effecs remain optional.

Waving grass would be cool, indeed.

Adn why do we need multiple screen support? I use my left screen for the lobby. hevry handy to see if the players made it into the game. If I could use both screens for spring, what do I want on my 2nd monitor?

Posted: 08 May 2006, 14:49
by SwiftSpear
Features can't animate currently... I think that takes a higher precidence to stuff blowing in the wind...

Posted: 08 May 2006, 16:08
by IceXuick
Zenka wrote:
Dr.InfernO wrote:good idea.
But I don't wanna buy new hardware for it.
You already need ner hardware for water deforming. but these kind of special effecs remain optional.

Waving grass would be cool, indeed.

Adn why do we need multiple screen support? I use my left screen for the lobby. hevry handy to see if the players made it into the game. If I could use both screens for spring, what do I want on my 2nd monitor?
Ehh, total mega-map, with all untis paths, attack routes, possibly some fps cams. It's already too small, make it triple-screen.

Well i do know that it might be handy to check the lobby, but i think this far outweights that little convience. In the end everyone should get in a game without trouble anyway ;) But 1 battle screen, 1 strategic overview. It's a shame my own forum went down(hacked), i've discussed en expained the advantages of dualscreen extensively there.