Any teams interested allowing someone on to learn SpringRTS?
Posted: 12 Aug 2022, 03:12
I originally titled this as "Anyone interested in bringing a newbie on?" but I realized at that point that I'd be more of a burden than any actual help. This might be more of a plea or a cry for help if anything.
A little background on myself, I'm 32 and a massive fan of the golden age of RTS, AOE, Total Annihilation, Supreme Commander, Starcraft, the originals. I have a career in shipbuilding and machinery, as you can expect, this doesn't really transfer to any game development. The only thing this does help me with is the fact that I am used to tackling big projects, and I'm aware that this is going to take me years to succeed. I used to mess around with scripting and HTML, swapping assets out, and basic mudding back in the day, and Spring kind of has that feel to it - swapping files for others, learning LUA and editing scripts.
I decided I was going to try game design about four months ago during my off time, and I originally chose Unity because it's a 'friendly' developer. Unity is great and there are a lot of great things about the engine, however it still feels very limiting. The size and scale that I want has always fit better with SpringRTS, however the resources for learning spring are very limited. Peer to peer has often been the best way I've learned my trade, and if there's anyone that wouldn't mind letting a novice leech off their experience, it would be greatly appreciated.
I always try to do something every day after work, whether it's 3d modeling, learning simple C, or writing in the design document.
A little background on myself, I'm 32 and a massive fan of the golden age of RTS, AOE, Total Annihilation, Supreme Commander, Starcraft, the originals. I have a career in shipbuilding and machinery, as you can expect, this doesn't really transfer to any game development. The only thing this does help me with is the fact that I am used to tackling big projects, and I'm aware that this is going to take me years to succeed. I used to mess around with scripting and HTML, swapping assets out, and basic mudding back in the day, and Spring kind of has that feel to it - swapping files for others, learning LUA and editing scripts.
I decided I was going to try game design about four months ago during my off time, and I originally chose Unity because it's a 'friendly' developer. Unity is great and there are a lot of great things about the engine, however it still feels very limiting. The size and scale that I want has always fit better with SpringRTS, however the resources for learning spring are very limited. Peer to peer has often been the best way I've learned my trade, and if there's anyone that wouldn't mind letting a novice leech off their experience, it would be greatly appreciated.
I always try to do something every day after work, whether it's 3d modeling, learning simple C, or writing in the design document.