northern tactical advantage... fair?
Posted: 28 Apr 2006, 20:09
Hey. Just wanted to bring this up for discussion and see what you all thought about it: on most maps, the player playing from the north has a slight tactical advantage. This is due to the fact that most buildings build units that exit the buildings to the south. This simplifies the bases of northern players, and allows for less "traffic jams" within their bases.
Playing from the south, the player's units have to (with only a few exceptions) have to walk around the building to engage the direction of threat. Players playing from east or west have an additional disadvantage, because they cannon build (even with small to moderate spacing) a line of construction buildings facing their mirror opponent. They have to either space their buildings out significantly (if built in a north to south line) or build them out toward their opponent (in an east to west line) which can reduce base defend-ability.
I recognize that this may seem like a slight issue, but I hope you will agree with me that it does give north a tactical advantage - all other things equal. Chess games, after all, are often fought for dozens of moves to gain the advantage of a pawn, which turns the outcome of the game.
There are two (not mutually exclusive) solutions I have to offer. I'm not sure how hard they would be to implement or if anyone has better suggestions (feel free to voice them):
- 1 - make buildings (when being placed for construction, spinable - 90 degrees at a time.
- 2 - make the board and map spinable. Allow a person to change the position of the map so that whatever direction they chose is north (90 degrees at a time, of course... I'm not looking to modify the basic grid of the game). Their buildings will, then, naturally orient to that direction, allowing them (if they choose to take it) equal tactical advantage.
Well, feel free to leave feedback - also feel free to email if you want further input from me.
Best luck - agentdz015
Playing from the south, the player's units have to (with only a few exceptions) have to walk around the building to engage the direction of threat. Players playing from east or west have an additional disadvantage, because they cannon build (even with small to moderate spacing) a line of construction buildings facing their mirror opponent. They have to either space their buildings out significantly (if built in a north to south line) or build them out toward their opponent (in an east to west line) which can reduce base defend-ability.
I recognize that this may seem like a slight issue, but I hope you will agree with me that it does give north a tactical advantage - all other things equal. Chess games, after all, are often fought for dozens of moves to gain the advantage of a pawn, which turns the outcome of the game.
There are two (not mutually exclusive) solutions I have to offer. I'm not sure how hard they would be to implement or if anyone has better suggestions (feel free to voice them):
- 1 - make buildings (when being placed for construction, spinable - 90 degrees at a time.
- 2 - make the board and map spinable. Allow a person to change the position of the map so that whatever direction they chose is north (90 degrees at a time, of course... I'm not looking to modify the basic grid of the game). Their buildings will, then, naturally orient to that direction, allowing them (if they choose to take it) equal tactical advantage.
Well, feel free to leave feedback - also feel free to email if you want further input from me.
Best luck - agentdz015